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Blender Instance Collection not showing in sneak peak?

Home Forums Puzzles Blender Instance Collection not showing in sneak peak?

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #66815
    c4cc
    Participant

    I followed this tutorial at 1:39 – 1:55. Unfortunately, it didn’t show up in sneak peak?

    Also, if I do successfully upload it to verge3d, can I use it for animation puzzles (e.g., hide/show/pause animation at certain (time) frame), and can I even apply color effects to it (e.g., red or white flashes)? Do I need the original objects/meshes/geometry as well, for the instance group to be uploaded to verge3d?

    #66844

    Unfortunately, it didn’t show up in sneak peak?

    Must work, can you share the example blend file?

    Also, if I do successfully upload it to verge3d, can I use it for animation puzzles (e.g., hide/show/pause animation at certain (time) frame), and can I even apply color effects to it (e.g., red or white flashes)?

    Yes you can, but color changes will apply to all instances.

    Do I need the original objects/meshes/geometry as well, for the instance group to be uploaded to verge3d?

    Yes you ned to keep original mesh\geometry\object on a scene.

    Co-founder and lead graphics specialist at Soft8Soft.

    #66849
    c4cc
    Participant

    Must work, can you share the example blend file?

    Here is my file

    Unfortunately, when I view this in sneak peak:
    kurumii

    When I hide the original objects:
    kurumii

    It only seems to work in Blender? How do I get the instance to work in verge3d as it does in Blender? Thanks

    #66850
    kdv
    Participant

    The original objects and their instanced copies are exported. You just don’t see them behind the mess.

    The reason of this mess is either in wrong objects’ scales (scales should be reset to 1 ) or in the fact that those scales are animated (what for?).

    One more thing to know: objects in instanced collections have no animations. Actually, they are useless…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66858
    c4cc
    Participant

    True. So instancing only works for non-animated objects like pillars, trees, blocks, etc?

    • This reply was modified 7 months, 2 weeks ago by c4cc.
    #66860
    kdv
    Participant

    So instancing only works for non-animated objects

    Instancing of collections? Yes, it makes sense to use it only with static objects if exporting to Verge3D. But individual instanced objects (Alt+D) are exported with animations.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66872
    c4cc
    Participant

    Makes sense. So those individual instanced objects (spawned with Alt + D) can be altered via puzzles too, right? (e.g., hide objects, change material to emissive flashing)

    Btw, please answer my objects moving question here too?

    • This reply was modified 7 months, 2 weeks ago by c4cc.
    #66875
    kdv
    Participant

    Taking into account this requirement

    But without programming, and just using Verge3d Puzzles.

    I have nothing to answer. Controlled moving is a little complicated task for just puzzles.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66913
    c4cc
    Participant

    How did Farmer’s Journey do that player movement seamlessly then via puzzles?

    #66915
    kdv
    Participant

    You’re looking but you ain’t seeing… The farmer doesn’t move. It stays at its initial position while the sphere rotates under the farmer’s legs. That’s an illusion of moving along the road.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66917
    c4cc
    Participant

    Oh, I see now. God Damn, I feel like an idiot :wacko:

    That said, what does this compute?
    kurumii

    • This reply was modified 7 months, 2 weeks ago by c4cc.
    #66921
    kdv
    Participant

    what does this compute?

    That’s the incremental side moving. 0,1 meter per frame.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #66926
    c4cc
    Participant

    I see. Why would it be incremental, when the moving seems to happen in one go?

    #66928
    kdv
    Participant

    No. It happens in 10 small steps. One step per frame, 0.1 meter per step. The visible speed depends on the frame rate.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

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