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Baked Armature issue

Home Forums Graphics / Blender Baked Armature issue

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  • #17875
    tomcd
    Participant

    Dear Developers,

    I made a Santa jump animation and a box movement and would like them to loop according to their own timeline.
    It works when the “Bake Armature Actions” is not ticked.
    But when the Santa is not baked the jump animation got broken.
    And when “Bake Armature Actions” is ticked, the jump looks fine, but the Santa waited until the box finish its own animation loop before it jump again, which is not what I like it to be.
    Could you please help to fix this? Thank you!
    Attached please find a blend file

    #17876
    tomcd
    Participant

    attaching the blend file

    #17877
    tomcd
    Participant

    attaching a zip file as maybe the file is too big it failed to upload

    #17879
    tomcd
    Participant

    it even take the box to loop a few times before the Santa jumps again. I would like the Santa to keep jumping non-stop as how i made it in the timeline. Please help Thank you !

    #17880
    tomcd
    Participant

    i now get it working by puzzle setting the Santa to “Stop animation” and “play animation” every N seconds, while setting N as the Santa animation length. Still hope it can work right away though! Thankss

    #17881

    Yes it’s known problem with baker, some day we’ll fix this. Have you tried to use Play Animation with a keys set from 0 to 25 (for exaple) to limit animation playing in specific keys?

    Co-founder and lead graphics specialist at Soft8Soft.

    #17962
    tomcd
    Participant

    just login back to office pc! Yes i should try that! Thanks!

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