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bake cubemap rendering

Home Forums General Questions bake cubemap rendering

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  • #41547
    alsrudwns17
    Participant

    When you open it in the scene, a screen that has been baked with a blender appears to some extent. But when I open it in run app mode, it doesn’t bake at all. Do you know what’s wrong with this?

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    #41609

    Have you upgrade the project to last version of the engine?

    Co-founder and lead graphics specialist at Soft8Soft.

    #41661
    alsrudwns17
    Participant

    Yes I am using the latest version.

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    #41665

    I mean the appication himself, you can upgrade the engine but not the app.

    Co-founder and lead graphics specialist at Soft8Soft.

    #41846
    xeon
    Customer

    There are a few things you can do to help you achieve the look you are trying to do in Blender within Verge3D.

    1. You will need to turn off Bloom and rebake your cubemaps as Blender’s bloom is not supported in Verge3D. Your scene will import and resemble the Blenders Render View.

    2. Adjust your Verge3d bloom puzzle settings.
    My settings were threshold of 0.6
    strength 1
    radius 0

    3. you can greatly affect Bloom by your material properties if you can’t get the control you want from the bloom puzzle itself.

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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #41946
    xeon
    Customer

    New learnings: Apparently you do not have to bake the cubemaps in Blender for Verge3d. Verge3D does not use the maps. It only uses the reflection cube and generates it own maps on the fly.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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