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Attribute Node with UVW map in the vector slot to a texture node

Home Forums Graphics / Blender Attribute Node with UVW map in the vector slot to a texture node

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  • #33094
    mitu8281
    Customer

    Hey Experts,

    I am using a Attribute Node to place a logo on an already mapped object.
    It shows just fine in the blender window but whole texture become white with sneak peek.

    any idea what i am doing wrong? or its not yet possible with Verge 3d?

    Regards,

    #33095

    Hi,

    can you isolate this issue in a sinle .blend file and attach here?

    Chief 3D Verger | LinkedIn | Twitter

    #33101
    mitu8281
    Customer

    Hey Yuri,

    Thanks for a reply back. I was able to make it work by changing the attribute node with UV node.

    Can you please help with Further questions (please view the attache image)

    1 – can i mute/unmute a mix node from puzzles? if yes how?
    2 – can i switch UVW from within the puzzles? if not whats the alternate?

    thanks in advance.

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    #33103

    1 – can i mute/unmute a mix node from puzzles? if yes how?

    You can connect a value node to it and change it’s value from one to 0 woth Set Value puzzle

    2 – can i switch UVW from within the puzzles? if not whats the alternate?

    You can create two (or more) UVs and connect them to mix color node and connect a value to it’s facter and change it with puzzle from 0 to 1, so only one will work.

    Co-founder and lead graphics specialist at Soft8Soft.

    #33108
    mitu8281
    Customer

    Thank you Guys,
    everything working as intended (for now) :yahoo:

    Regards,

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