The problem is in your a little strange model. It has at least two animated rigs (what for?) and none of them is aligned with the raptor mesh that is supposed to be attached to one of those rigs (which one?) and can’t be moved individually without its rig.
In the original demo they set position and direction for farmer_armature but not for farmer_mesh. You should do the same because skinned meshes are bound to their rigs.