A helper object to assist with visualizing a Skeleton. The helper is rendered using a LineBasicMaterial.
const helper = new v3d.SkeletonHelper(skinnedMesh); scene.add(helper);
WebGL / animation / skinning / blending
WebGL / animation / skinning / morph
WebGL / loader / bvh
object — Usually an instance of SkinnedMesh. However, any instance of Object3D can be used if it represents a hierarchy of Bones (via Object3D.children).
The list of bones that the helper renders as Lines.
Read-only flag to check if a given object is of type SkeletonHelper.
The object passed in the constructor.
See the base LineSegments class for common methods.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
For more info on how to obtain the source code of this module see this page.