AR for Office Night View Elevation

Home Forums Graphics / Blender AR for Office Night View Elevation

This topic contains 5 replies, has 2 voices, and was last updated by Alexander Kovelenov Alexander Kovelenov 2 weeks, 6 days ago.

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #19348
    Avatar
    chidu
    Newbie

    Hi,

    We are attempting to create an AR for office space elevation in the evening scenario. I have just attached a reference image. We are trying to achieve the same in blender and then bring it to webxr AR using verge3D. Will it possible get the light imports into AR?

    Attachments:
    You must be logged in to view attached files.

    Chidanand.G

    #19359

    Hi,
    Sure, you can definitely do this with Verge3D. Any lights will work the same way as with the non-AR version.

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #19433
    Avatar
    chidu
    Newbie

    Hi Alexander,

    Thanks for the reply. The light effect in Blender looks different in Verge3D. Lot of brightness in Verge3D. Need to understand bit on this.

    What is the reasonable file size of blender we should limit ourself for AR application using verge3D?

    Chidanand.G

    #19452

    Hi,

    Which version of Verge3D are you using? Maybe it has something to do with the Filmic color mapping which we supported in Verge3D 2.15 pre1.

    In regards to file size, the requirements are mostly the same as for non-AR versions.

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #20535
    Avatar
    chidu
    Newbie

    Hi Alexander,

    We were using older version of Verge3D. If the file size becomes more than 100MB, AR version will struggle to display properly. The hardware requirement needs to be understood properly.

    Chidanand.G

    #20595

    Hi,

    100 MB is too big for the AR model. Check out the following resources to optimize:

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

Viewing 6 posts - 1 through 6 (of 6 total)

You must be logged in to reply to this topic.