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Apply Morph factors before exporting to USDZ

Home Forums Programming Apply Morph factors before exporting to USDZ

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  • #84983
    backpackvacuum
    Customer

    I am creating an application that will allow the user to customize a product and then view that product with their customizations in AR.

    I am using Morph Factor puzzle (shape keys in Blender) to customize the length of some components.

    However, when exported to USDZ, those Morph Factors are not applied. I have checked, and I am correctly doing the USDZ export “on the fly.” Other customizations that involve the position of objects are correctly applied in the USDZ. It’s just the morph factors that are missing.

    So, I need a way to “bake” the morph factors before exporting. Any solutions available for this?

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