We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Anti-Aliasing with AO

Home Forums Graphics / Blender Anti-Aliasing with AO

Viewing 15 posts - 1 through 15 (of 16 total)
  • Author
    Posts
  • #47005
    kiisaku
    Participant

    Hi, the new AO works very well but still 1 issue with anti-aliasing, although i set to MSAA-16x or FXAA it still very jaggy.

    Can we fix it or make it smoother?

    Attachments:
    You must be logged in to view attached files.
    #47028

    hi,

    what Verge3D version are you using?

    Chief 3D Verger | LinkedIn | Twitter

    #47031
    kiisaku
    Participant

    the newest version 3.9.0 pre 1

    #48050
    jhill3d
    Participant

    Hi, the new AO works very well but still 1 issue with anti-aliasing, although i set to MSAA-16x or FXAA it still very jaggy.

    Can we fix it or make it smoother?

    Where is this setting? In Blender?

    #49202
    kiisaku
    Participant

    any solution for this problem?

    #49204

    hi,

    you can try increasing the resolution with set screen scale
    https://www.soft8soft.com/docs/manual/en/puzzles/System.html#set_screen_scale

    Chief 3D Verger | LinkedIn | Twitter

    #49422
    madbat
    Customer

    Same problem for me too.
    Run version 3.9.0 final.

    #49688
    kiisaku
    Participant

    nothing change when i set screen scale to any number

    #50039
    Yorick
    Customer

    This has been reported by us already half a year ago:

    Areas with AO have much higher aliasing

    We are desperate for a solution: it has an extremely big impact on some of our models with a lot of straight lines.

    We are running the latest version and also tried out the pre release of 4.0 pre1.

    Even with a pixel ratio of 2 (resulting in 3.3m pixels) it still doesn’t look good.

    Attached you can find a comparison between pixel ratio 1 vs 2: equally bad.

    We really NEED a fix for this. Can we please get an update about this ASAP?

    Attachments:
    You must be logged in to view attached files.
    #50332
    Yorick
    Customer

    Can we get an update on this one from the Verge3D Team?

    This has been reported by us already half a year ago:

    Areas with AO have much higher aliasing

    <iframe class=”wp-embedded-content” sandbox=”allow-scripts” security=”restricted” style=”position: absolute; clip: rect(1px, 1px, 1px, 1px);” title=”“Areas with AO have much higher aliasing” — Soft8Soft” src=”https://www.soft8soft.com/topic/areas-with-ao-have-much-higher-aliasing/embed/#?secret=OqpjH31aST&#8221; data-secret=”OqpjH31aST” width=”600″ height=”338″ frameborder=”0″ marginwidth=”0″ marginheight=”0″ scrolling=”no”></iframe>

    We are desperate for a solution: it has an extremely big impact on some of our models with a lot of straight lines.

    We are running the latest version and also tried out the pre release of 4.0 pre1.

    Even with a pixel ratio of 2 (resulting in 3.3m pixels) it still doesn’t look good.

    Attached you can find a comparison between pixel ratio 1 vs 2: equally bad.

    We really NEED a fix for this. Can we please get an update about this ASAP?

    #53065
    Yorick
    Customer

    We are still desperate for a better implementation.
    Can we please get an update when this will be fixed? This has already been reported in September 2021.

    #53067
    xeon
    Customer

    Watching…hoping for a fix. Has anyone tried on 4.0 production release yet? We wont be switching to 4.0 for a few more weeks. Fingers crossed.

    Xeon
    Route 66 Digital
    Interactive Solutions

    #53110
    Yorick
    Customer

    We have tested all the pre-releases and final version: no improvement.
    Looks like 2013 graphics.

    #53202
    kdv77kdv
    Participant

    Can we … make it smoother?

    try to enable SSAA to improve the picture…
    SSAA 2x
    app.enableSSAA(1, false);
    SSAA 4x
    app.enableSSAA(2, false);

    p.s. but this will increase CPU/GPU load significantly. be carefull with mobile platforms )))

    p.p.s. and it won’t help )))

    #53411
    dragosburian
    Customer

    Nothing helps the aliasing effect when using AO.
    It is just something the Verge team will have to solve in order to keep up with the competition.

Viewing 15 posts - 1 through 15 (of 16 total)
  • You must be logged in to reply to this topic.