We are using the new AO, and so far it works/looks very nice. One issue I spotted though is that areas of an object that receive the AO also get most aliasing, which is very apparent. AA is set to auto, but even if I lock it to MSAA x16, the same amount of AO aliasing is apparent. Any idea on how to fix that? My opinion is that this is an issue with the order of how post processing is applied, first AA, then AO, but then again this is something I think and can’t verify.