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Animation Vertex from Blender

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • #13387
    Emma
    Customer

    Hi at all,

    In Blender 2.79, I move a vertex of cube (u can see attachments) from frame 1 to 40.
    In Blender I can see animation, but after “Sneak Peek”, in Verge I can’t see animation. :cry:

    Someone know , Why don’t it move ?

    EMMA

    ps.: Sorry for my bad english.

    #13390

    Hi,

    It should work if it’s a shape key animation. Doing this with modifiers is not possible at the moment.

    Chief 3D Verger | LinkedIn | Twitter

    #13391
    elk
    Customer

    Looks like you are using the AnimAll add-on, I am guessing this kind of “edit mode” animation is not supported by the exporter. Try using shape keys, and not the shape keys in the AnimAll add-on, becuse that is not using the standard shape keys way of doing things.

    Also there is a bug in the exporter, make sure your meshes are triangulated before exporting, I would triangulate before you start making shapekeys to avoide some potential issues. Simply select everything in your model in edit mode and hit Ctrl + T to triangulate if you don’t need finer control.

    Hope this helps.

    #13392

    Also there is a bug in the exporter, make sure your meshes are triangulated before exporting, I would triangulate before you start making shapekeys to avoide some potential issues. Simply select everything in your model in edit mode and hit Ctrl + T to triangulate if you don’t need finer control.

    There’s no need to triangulate all mesh, just n-gons if they exist, if there no n-gons you can leave all with quads.

    Co-founder and lead graphics specialist at Soft8Soft.

    #13393
    elk
    Customer

    Ahh, thanks for clearing that up, come to think of it my mesh probably had some n-gons.

    #13412
    Emma
    Customer

    Thanks at all,

    I’ll try the way of shape keys, I think is right way….. I hope :yes:

    Emma

    #41081
    bennesky
    Participant

    Hi,
    I just try cube animation in 3dsmax as Emma did, set keyframe then move just one vertex, it sure work on 3dsmax but not on Verge3d sneak peek. Do i miss something/step or is it limitation for a moment?

    #41090

    Do i miss something/step or is it limitation for a moment?

    Have you created a mothp targets as separate objects for the cube, if so you need to keep them on the scene (do not delete) on export.

    Co-founder and lead graphics specialist at Soft8Soft.

    #41091
    bennesky
    Participant

    Have you created a mothp targets as separate objects for the cube, if so you need to keep them on the scene (do not delete) on export.[/quote]

    I’m talk about animating single vertex using keyframe on 3dsmax, not about/using morph …

    #41104

    Animatio of single vertex and morhps for verge3D will be the same, you can do it only using morphs in Blender, Max or Maya, no matter.

    Co-founder and lead graphics specialist at Soft8Soft.

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