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Animation Skipping Issue Blender

Home Forums Puzzles Animation Skipping Issue Blender

  • This topic has 1 reply, 2 voices, and was last updated 1 year ago by xeon.
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  • #63197
    Alexander Derek
    Customer

    Hello!

    I am hitting a wall working through an issue right now, and hoping you can help. I have created a scene in Blender with objects and a total of 360 frames of animation across the objects.

    I am looking to have someone start the app… have frames 0 to 205 play on repeat.
    Then if someone clicks a button… frames 205 to 245 play a transition
    Then… remaining animation loops frames 245 to 360.

    I know this is probably simple, but I have tried so many iterations of ‘if statements’ and setting my own variables during and before the click action.

    I have a attached my latest puzzle formation. The button action is pulling a lever. I have named a variable ‘PULL pulled’. Set as ‘false’ to start. When the object ‘PULL’ is clicked… ‘PULL pulled ‘ is true and kicks off the subsequent animations. Right now animation 0 to 205 plays constantly regardless of click, a click successfully initiates frames 205 to 245 (except for overriding the animation of the objects involved in frames 0 to 205), and frames 245 to 360 never play.

    Any help would be amazing!!!

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    #63199
    xeon
    Customer

    You may want to reorganize your puzzles a bit and take advantage of the When Done function in the play animation puzzle.

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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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