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Animating object for Rubik’s cube with blender/verge 3d

Home Forums Graphics / Blender Animating object for Rubik’s cube with blender/verge 3d

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #39125
    jaxdenim
    Participant

    Hey guys! new here. love verge3d!

    I just started a new project. what I’, trying to do is create a virtual Rubik’s cube. it’s a bunch of independent cubes that through puzzles call back animations of the row twisting.

    a row needs 3 features , turn right, left and turn upward. but so far I can only figure out how to do one; go right. where I’m having issues is that I can’t figure out how to have one object follow multiple animations.

    In my Rubik’s I have purple go right, but I can’t figure out how to have it also go upward.

    can anybody help me out? or have a golden tip. I have tried splitting the smaller cubes into separate faces, but when turned the faces need different features.

    Hopefully my explanation was clear, If I need to explain more please let me know, thank you!

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    #39130
    GLiFTeK
    Customer

    Hi,
    I would try doing this with using empties and some clever parenting/unparenting.

    #39143
    jaxdenim
    Participant

    Hey thanks for your responds. I have tried creating “empty” blocks and having the blocks parented under them. see screenshot. only it doesn’t look like I’m able to use the empties for the “when clicked” in puzzles.

    am I onto the right track here? thanks for your time.

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    #39158
    GLiFTeK
    Customer

    Hi.
    I’d actually animate it in verge, not blender if I were you.

    You can’t click on empties, but you can drag on your cubes and have the drag on move option tell have your empties rotate.

    Possibly just have 1 empty at the center and dynamically parent each “side of cubes” to it and when you drag them, it rotates in the proper direction.

    (Remember to un-parent the last set of them before parenting,do this by leaving the field empty in their “parent to” puzzle.)

    Definetely a fun project.
    I’m sure you’ll learn allot making it! :good:

    #39181
    jaxdenim
    Participant

    Thank you so much! your helped me a great deal. I ran into one more question. is it possible to stop a rotation at like 90 degrees. the shifting seems to work. but it’s rlly hard to place the rotation at the perfect angle for the rubix not to be crooked.

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    #39289
    GLiFTeK
    Customer

    Hi,
    You’d have to post a pic of your puzzles for me to see, really.
    You can just say animate from 0 to 90. With “updated value” puzzle be in whatever “change puzzle by” x,y,z etc

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