Home › Forums › Graphics / Blender › Animating Curve using Hooks not working – Blender Verge3D
- This topic has 6 replies, 2 voices, and was last updated 4 months ago by
xeon.
-
AuthorPosts
-
2025-08-07 at 2:31 pm #83535
jefferywright2194CustomerHydraulic hose connected to a cylinder animation: I have a curve composed of 2 nodes and one of its nodes is connected to a hook which is attached to an object that moves.
It works fine in the editor but in the Verge3D canvas the hook is ignored.
Is this possible to achieve? Am I missing something?
Thanks.
Attachments:
2025-08-07 at 3:36 pm #83541
xeonCustomerAs much as I wish hooks were supported…they arent. In similar situations I have run into I use one of the two options: armature or shapekeys.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-08-07 at 4:25 pm #83542
jefferywright2194CustomerThanks,
I’ve tried shapekeys, which is a mess to try and loop, Armature is also ignored on publish…
Attachments:
2025-08-07 at 5:56 pm #83545
jefferywright2194CustomerBendy Bones is entirely ignored.
Attachments:
2025-08-07 at 6:13 pm #83548
xeonCustomerwhat version of v3D and B3D are you using. I use both shapekeys and armatures for this stuff all the time….I have actually used bendybones on a project once too..soooo…let me know wondering is something has changed.
Simple example of armatures and shape keys in B3D 4.2.3 and V3D. 4.9.1
Project Zip with blend file: https://v3d.net/1avo
demo of project here: https://v3d.net/1avp
click on a cylinder to activate animation
left cylinder – armature based, right cylinder shape key based.-
This reply was modified 4 months ago by
xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-08-08 at 1:34 pm #83553
jefferywright2194CustomerThanks for that info, I will check those links out.
Blender 4.5
Verge3D 4.1I think I have it sorted, using bones is a real chore and the results are iffy… stiff and segmented.
But at least it works now, I appreciate your help, I’ll try a few more things to get the smooth hose effect I’m looking for.
Attachments:
2025-08-08 at 2:35 pm #83555
xeonCustomerThe smoothness of the bend is dependent on the segments of your tube / cable. My rigs for these things typically consist of 32 or more bones. I typically address the bones as an object and use logic to rotate the armatures as needed based on other driving variables. In your case as the robot looking arm moves…then there would be logic that rotated each bone to account for the angle of the robot arm. Bendy bones work too but…the overall effect is no different than a standard armature once inside V3D. However if you robot arm is well defined and constrained then shape keys are the simple solution.
If you havent tried the Cablenator plugin…its very helpful at create the cables and the models can be rigged or used for shape keys. Needless to say though.. the more smooth you want the cable curves..the more segments you will need.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com -
AuthorPosts
- You must be logged in to reply to this topic.







