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Animating Curve using Hooks not working – Blender Verge3D

Home Forums Graphics / Blender Animating Curve using Hooks not working – Blender Verge3D

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  • #83535

    Hydraulic hose connected to a cylinder animation: I have a curve composed of 2 nodes and one of its nodes is connected to a hook which is attached to an object that moves.

    It works fine in the editor but in the Verge3D canvas the hook is ignored.

    Is this possible to achieve? Am I missing something?

    Thanks.

    #83541
    xeon
    Customer

    As much as I wish hooks were supported…they arent. In similar situations I have run into I use one of the two options: armature or shapekeys.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #83542

    Thanks,

    I’ve tried shapekeys, which is a mess to try and loop, Armature is also ignored on publish…

    #83545

    Bendy Bones is entirely ignored.

    #83548
    xeon
    Customer

    what version of v3D and B3D are you using. I use both shapekeys and armatures for this stuff all the time….I have actually used bendybones on a project once too..soooo…let me know wondering is something has changed.

    Simple example of armatures and shape keys in B3D 4.2.3 and V3D. 4.9.1

    Project Zip with blend file: https://v3d.net/1avo
    demo of project here: https://v3d.net/1avp
    click on a cylinder to activate animation
    left cylinder – armature based, right cylinder shape key based.

    • This reply was modified 2 months, 1 week ago by xeon.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #83553

    Thanks for that info, I will check those links out.

    Blender 4.5
    Verge3D 4.1

    I think I have it sorted, using bones is a real chore and the results are iffy… stiff and segmented.

    But at least it works now, I appreciate your help, I’ll try a few more things to get the smooth hose effect I’m looking for.

    #83555
    xeon
    Customer

    The smoothness of the bend is dependent on the segments of your tube / cable. My rigs for these things typically consist of 32 or more bones. I typically address the bones as an object and use logic to rotate the armatures as needed based on other driving variables. In your case as the robot looking arm moves…then there would be logic that rotated each bone to account for the angle of the robot arm. Bendy bones work too but…the overall effect is no different than a standard armature once inside V3D. However if you robot arm is well defined and constrained then shape keys are the simple solution.

    If you havent tried the Cablenator plugin…its very helpful at create the cables and the models can be rigged or used for shape keys. Needless to say though.. the more smooth you want the cable curves..the more segments you will need.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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