We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Additional Reflection Map

Home Forums Graphics / 3ds Max Additional Reflection Map

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #48122
    jamjam
    Customer

    Hey,

    what would be the best approach to add reflections to a material if the environment slot is already used?

    I have a building which is lit by an HDRI in the environment slot.
    I would like to add a reflection map with some clouds to the windows.
    Is this possible on a material or object basis?

    Thanks

    #48171

    You can try to place thhe objet that you want to be reflected in the scene and bake cubemap lightprobe, then hide the object.

    Co-founder and lead graphics specialist at Soft8Soft.

    #48173
    jamjam
    Customer

    Thanks for the tip.
    Not sure if I overlooked something, but I couldn´t find any information on how to bake lightprobes in the 3ds max.
    Any help is much appreciated.

    #48174

    please check out this tutorial

    see also this doc page:

    https://www.soft8soft.com/docs/manual/en/max/Lighting-and-Rendering.html#light_probes

    Chief 3D Verger | LinkedIn | Twitter

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.