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a problem about intersections and raycast

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • #33137
    liekkas
    Participant

    I tried to use the intersections and raycast,want to get any objects when they are clicked.use the puzzle just like this:
    but when i click the model cube ,i can get it
    when i click the complex model i imported from blender,i can’t get it,just get the subobjects
    so i need your help

    Attachments:
    #33139
    liekkas
    Participant

    like this

    Attachments:
    #33141
    liekkas
    Participant

    click like this

    Attachments:
    #33166

    Hi,

    sorry for the delay. Can you isolate this issue in a separate application and attach or link it here?

    Chief 3D Verger | LinkedIn | X

    #33171
    zirenjian
    Customer

    i will email to u,ok?give u the package.thank u

    #33210

    Hi,

    you could possibly upload your project to some file sharing service like Dropbox or Wetransfer and post here the link. We’d take a look.

    Chief 3D Verger | LinkedIn | X

    #33266
    zirenjian
    Customer
    #33268

    Hi,
    we fixed this issue in Verge3D 3.4 release. Feel free to download it now.

    Soft8Soft Tech Chief
    Want more Verge3D updates? Follow me on X, Facebook, or LinkedIn

    #33269
    zirenjian
    Customer

    hi,in fact,we are using the verge3d 3.4 now.maybe it’s a little bug?

    Attachments:
    #33271

    You are using a preview build. It should work in the stable 3.4 version that we released today.

    Chief 3D Verger | LinkedIn | X

    #33278
    zirenjian
    Customer

    yes,the complex model can be recognized now.but the model which is cloned or load by append scene gltf format can’t still be recognized.when clicked,has no response.i made a video in the package named “verge3d” to you on the wetransfer.
    https://we.tl/t-tDdsx1aLn9

    #33285

    Glad you resolved the first issue. As for append scene, the “all objects” puzzle gets resolved once it appears in the puzzles pipeline (this is a current limitation of puzzles). You should assign you when clicked puzzle again once you load another scene dynamically:

    Of course this example is just a quick fix, for more precise results you should name all of the loaded objects and assign “when clicked” on them.

    Soft8Soft Tech Chief
    Want more Verge3D updates? Follow me on X, Facebook, or LinkedIn

    #33289
    zirenjian
    Customer

    it’s very perfect now.thanks for both of you. :good:

Viewing 13 posts - 1 through 13 (of 13 total)
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