I’m testing Verge 3D for 3DS Max to check it does everything I need it to. I take GLTF models into ModelViewer to add hotspots etc. The issue I’m having with Verge3D is that it appears than no PBR materials get exported with the gltf / bin files. When I open the GLTF file the model objects are white. (Image attached) Most of this object is supposed to be a brassy metallic material.