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3ds Max -> GLTF – No materials stored

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    I’m testing Verge 3D for 3DS Max to check it does everything I need it to. I take GLTF models into ModelViewer to add hotspots etc. The issue I’m having with Verge3D is that it appears than no PBR materials get exported with the gltf / bin files. When I open the GLTF file the model objects are white. (Image attached) Most of this object is supposed to be a brassy metallic material.

    Am I missing something? Any help is appreciated.

    Also not all animations are output either.

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    If you plan to use gltf created with Vereg3D in external viewer or engines you need to set GLTF 2.0 Compatible checkbox on all materials.

    Co-founder and lead graphics specialist at Soft8Soft.


    Excellent. Thank you. That works perfectly. Sorry, I think I missed that checkbox.

    Now to work out why only one out of four animations are working in my scene.

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