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Viewing 5 posts - 1 through 5 (of 5 total)
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  • #87434
    3dma
    Customer

    For large projects in Puzzle, it would be great to be able to visual layout the space using varius text size and colored shape blocks on a background layer, just like in Houdini or the Frame node in Blender Example

    For example, if different parts of the puzzle belong to different submodels

    • This topic was modified 2 months, 2 weeks ago by 3dma.
    • This topic was modified 2 months, 2 weeks ago by 3dma.
    • This topic was modified 2 months, 2 weeks ago by 3dma.
    • This topic was modified 2 months, 2 weeks ago by 3dma.
    #87440

    Hi,
    I see your concern and we might think about it. However, there are 3 features that can help you out: procedures, tabs, and custom libraries. Also, in many cases users tend to use copy-pasting a lot instead of using lists and variables. See this article for more insights on that matter.

    Soft8Soft Tech Chief
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    #87445
    3dma
    Customer

    Thanks
    Yes i actively use procedure and tabs but its not solves this issue because there are so many events that should be together for easyest changes and extend
    For example if one event do diffrent things to different model will be great to mark visually it

    to see it from far canvas zoom especially when you return from a long time to some editing and dont really remember where some specific part

    Maybe adjustable text size for comments puzzle can solve it

    • This reply was modified 2 months, 2 weeks ago by 3dma.
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    #87451

    I see!
    What about slot-based connector. Have you tried this puzzle? It can be used to distinguish puzzle blocks and can be supplemented with optional comment puzzle or a built-in comment string. I use it extensively in my own work.

    Soft8Soft Tech Chief
    Want more Verge3D updates? Follow me on X, Facebook, or LinkedIn

    #87482
    3dma
    Customer

    Thanks, I hadn’t come across the “connector” option before.
    Unfortunately, the built-in comment string doesn’t help much with visual orientation on a large-scale canvas either In my opinion, the “comment” puzzle is more visual obvious, but the text becomes too small at larger scales. Some color coding would also help.

    Anyway, I’d be glad if you could consider adding something like this, or a similar solution, in the future. Thanks!

    • This reply was modified 2 months, 1 week ago by 3dma.
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