Home › Forums › Bug Reports and Feature Requests › Rive integration or plugin
- This topic has 2 replies, 2 voices, and was last updated 1 month, 2 weeks ago by
Malcolm O.
-
AuthorPosts
-
2026-01-15 at 6:50 pm #85981
Malcolm O
CustomerRive is exploding onto the UI, motion, and web component stage. If Verge3D was able to use Rive for the UI or 3D space elements, it would gain a lot of attention.
Lottie isn’t even close. Spline is still missing out on the integration and Unity only just approved it in the asset store.
https://assetstore.unity.com/packages/tools/gui/rive-350858
Can we get some puzzles to use it or anyone looking for a new plugin to develop? This is it. The Adobe Flash era is coming back. Being able to combine lively interactive UI with 3D scenes without the weight of Unity while keeping it easy for designers? Game changer that doesn’t exist yet.
2026-01-15 at 10:41 pm #85982
xeonCustomerInteresting but perhaps I am missing the point of it. There are so many existing alternatives to creating a UI or a UI overlay for V3D already. Rive is so relatively new and where it will be in a year or two is unknown as many companies trying to enter this space have died on the vine or have had a hard adoption problem like Lottie.
Since Rive allows export to JS…you can incorporate anything you create in Rive and include it in Verge3D or any web application without the need of a plugin.
But in the end if you have designers that prefer this method of creating UI then you have a tool to add to the toolbox.
Only time will tell….there might be some eager dev out there that wants to jump on it and create a plugin but if you really want deep integration I would imagine JS is the only real way to make this work long term.
I think that if a designer doesn’t know how to create their own animated UI elements already and has to work alone without the aid of typical web front end dev person then it might be beneficial but so far all the examples seem pretty simplistic that HTML/CSS/JS could already do that V3D already supports….it seems to just be a different approach but interested to learn more.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2026-01-16 at 4:31 pm #85989Malcolm O
CustomerA lot of UI elements could definetly be done simply using CSS or GSAP and layering it over the iFrame. Rive can just send the events and messages to trigger puzzles as is. However, the complexity and design capabilities that Rive gives designer to create production ready asset out of the box, with databound state machines and motion setup, are a huge factor.
https://x.com/rive_app/status/1825940606180590042
There’s also a use case of using Rive inside of the 3D space for HMIs, pop-ups, indicators and more. Something like a fully interactive interface that triggers model animations. Unity allows this and Gliftek had a Lottie plugin that explored that.
-
AuthorPosts
- You must be logged in to reply to this topic.
