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Apply Morph factors before exporting to USDZ

Home Forums Programming Apply Morph factors before exporting to USDZ

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  • #84983
    backpackvacuum
    Customer

    I am creating an application that will allow the user to customize a product and then view that product with their customizations in AR.

    I am using Morph Factor puzzle (shape keys in Blender) to customize the length of some components.

    However, when exported to USDZ, those Morph Factors are not applied. I have checked, and I am correctly doing the USDZ export “on the fly.” Other customizations that involve the position of objects are correctly applied in the USDZ. It’s just the morph factors that are missing.

    So, I need a way to “bake” the morph factors before exporting. Any solutions available for this?

    #84984

    Hi,

    Verge3D 4.11 will include support for baking morphed objects, but you can already test this feature by downloading 4.11 pre1.

    The puzzles would be something like:

    Soft8Soft Tech Chief
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    #84988
    backpackvacuum
    Customer

    Oh, nice! Looking forward to this feature.

    #84989
    kdv
    Participant

    So, I need a way to “bake” the morph factors before exporting. Any solutions available for this?

    there is a special plugin which supports morphing

    AR plugin for iOS

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #84996

    :good: to the plugin

    Soft8Soft Tech Chief
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