Home › Forums › Bug Reports and Feature Requests › Feature request – enable procedural flames
- This topic has 18 replies, 4 voices, and was last updated 1 year, 2 months ago by
c4cc.
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AuthorPosts
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2024-09-03 at 4:18 am #77166
c4ccCustomer2024-09-03 at 5:26 am #77167
Yuri KovelenovStaff2024-09-03 at 6:05 am #77168
c4ccCustomer2024-09-03 at 8:37 am #77172
Mikhail LuzyaninStaffHave you tried to export this shader to the engine? Seems like it must works without any problem. On first look all nodes that used for this shader already supported.
Co-founder and lead graphics specialist at Soft8Soft.
2024-09-03 at 8:55 am #77173
c4ccCustomerexport this shader to the engine
What do you mean?
Yes, I checked in sneak peak:
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-09-03 at 7:14 pm #77187
c4ccCustomerHi c4cc,
You might check out this tutorial
Also, at 10:46 for that tutorial, I can’t set the “Alpha Blend” and “None” as I’m using Blender 4.2
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-09-04 at 9:43 am #77201
c4ccCustomerWhere does it say here the options do I set in place of “Alpha Blend” and “None”, in the material settings?
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-09-04 at 5:24 pm #77210
c4ccCustomerAlso, does verge3d support transparent animated images or video textures, as here?
https://www.youtube.com/watch?v=E1COCn
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-09-04 at 6:32 pm #77213
Mikhail LuzyaninStaffCan you share the shader in blend file, I’ll try to figure out why it doesn’t work properly.
Co-founder and lead graphics specialist at Soft8Soft.
2024-09-04 at 6:54 pm #77214
c4ccCustomerMy file. Also, when I try to adjust my emission at https://www.youtube.com/watch?v=puVRWSoRhrA to get that emission effect, my emission has a white emission instead?
Attachments:
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-09-05 at 9:41 pm #77223
Pavel KotovStaffHey,
I will also look into it! An interesting issue indeed, maybe we can make it work with via the “Smoke particles” way!Especially now it will be easier as now we can copy Puzzles from one project to another
https://v3d.net/nf1
https://www.youtube.com/@Contret
https://x.com/_Contret
https://www.behance.net/Contret
https://www.artstation.com/contret
https://vimeo.com/user1750839462024-09-06 at 3:20 am #77225
c4ccCustomerHow do I know which option to use in place of alpha blend/clip and none, as here?
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-09-06 at 3:10 pm #77234
Pavel KotovStaffSo here is an answer to the question about emission color:
(may take some time to process the vid)
It looks a bit different in new Blender, but if we follow all the steps from tutorial, it will still work just the same!https://v3d.net/nf1
https://www.youtube.com/@Contret
https://x.com/_Contret
https://www.behance.net/Contret
https://www.artstation.com/contret
https://vimeo.com/user1750839462024-09-07 at 8:13 am #77248
c4ccCustomerThanks for your answer, it seems to work. However it seems that verge3d is a little blurry compared to blender.
My file for references
Attachments:
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-09-07 at 9:38 am #77250
c4ccCustomerThat’s certainly a good tutorial, however, notice these flames are “whole”, not comprised of clumps, as opposed to the one in the tutorial
Also, how nice if procedural flames like this was also enabled in verge3d as well
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
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