Home › Forums › Graphics / Blender › water caustics
- This topic has 4 replies, 3 voices, and was last updated 2 years ago by
Michael Grebstad.
-
AuthorPosts
-
2024-06-15 at 3:34 pm #74874
Michael Grebstad
CustomerHi, is it possible to create something similar to this demo?
https://madebyevan.com/webgl-water/
https://medium.com/@evanwallace/rendering-realtime-caustics-in-webgl-2a99a29a0b2c
2024-06-16 at 11:34 pm #74889
xeonCustomerWell since I am chillin with a drink in my hand and nobody has responded I thought I would drop a line or two.
It’s a great demo of webgl/threejs.
Can you do this in Verge3d to the same level of interactivity and quality – sure you just need to know JS and threeJS and understand the principals to the level the author of the demo knows and you are set.
Alternatively you can hire a dev that has that skill set but it will be expensive.
A inexpensive alternative would be to fake it.
The map you use for creating water surface normals can be modified to use as caustics. Animating the material over time will produce a quasi similar effect.Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-06-17 at 5:01 am #74895
Yuri KovelenovStaff2024-06-19 at 4:20 pm #75054Michael Grebstad
CustomerWe are currently making a new demo with various water effects. Stay tuned!
Cool! cant wait! i work on creating immersive ocean experiences atm.
2024-06-19 at 4:23 pm #75055Michael Grebstad
CustomerThanks for this, between your sips :) i could fake it, would not be a problem, maybe, i just think this was a properly cool effect.
Well since I am chillin with a drink in my hand and nobody has responded I thought I would drop a line or two.
It’s a great demo of webgl/threejs.
Can you do this in Verge3d to the same level of interactivity and quality – sure you just need to know JS and threeJS and understand the principals to the level the author of the demo knows and you are set.
Alternatively you can hire a dev that has that skill set but it will be expensive.
A inexpensive alternative would be to fake it.
The map you use for creating water surface normals can be modified to use as caustics. Animating the material over time will produce a quasi similar effect. -
AuthorPosts
- You must be logged in to reply to this topic.
