- This topic has 6 replies, 3 voices, and was last updated 1 year, 9 months ago by 
c4cc. 
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2024-02-01 at 5:56 pm #70094
c4ccCustomerHow do I use material puzzles to temporarily make a group of objects white flashing, without changing the default materials?
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-02-05 at 7:50 am #70128
Yuri KovelenovStaff2024-02-05 at 2:30 pm #70134
c4ccCustomerHi c4cc,
you could add a Value node (assuming you are using Blender) to multiply / adjust the color of the material, and then animate this Value node with the Puzzles.
Which puzzles do I use to animate that Value node for material?
Shading in Blender I can use keyframes on the color of the node, but how do I use puzzles to trigger this?
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-02-05 at 7:52 pm #70139
xeonCustomerYou will need to create a value in each of your materials and control them via puzzles.
Here is a link to a cube that has multiple materials assigned to individual faces. So you have a cube with multiple materials and emission.
project file and blend file located here: https://v3d.net/sqe
Hope this helps.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-06 at 3:56 am #70144
c4ccCustomerThanks for this, I’ll look into this, and let you know. Also, this is unrelated, but regarding my question about object clones conditions in lists?
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-02-08 at 3:19 am #70222
c4ccCustomerYou will need to create a value in each of your materials and control them via puzzles.
Here is a link to a cube that has multiple materials assigned to individual faces. So you have a cube with multiple materials and emission.
project file and blend file located here: https://v3d.net/sqe
Hope this helps.
Again, thanks for this.
These puzzles seem to work atmFPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2024-02-08 at 3:34 am #70223
c4ccCustomerYou will need to create a value in each of your materials and control them via puzzles.
Here is a link to a cube that has multiple materials assigned to individual faces. So you have a cube with multiple materials and emission.
project file and blend file located here: https://v3d.net/sqe
Hope this helps.
On a separate note, can you help me with retrieving items in lists? Need to activate puzzles of individual clones in a list only when conditions are met.
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
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