Home › Forums › General Questions › Annotations – dynamic positioning on screen
Tagged: annotations, dynamic positioning, mobile, Responsive
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kitt.
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2023-07-23 at 9:41 am #65376
Mariusz
CustomerHi! I’m creating an app that displays the annotations for the objects. I attached the annotations to empties in Blender, so they will look good on the desktop version – each annotation has enough space around so they don’t overlap.
But now I’m turning it into a responsive version, and on mobile the annotations overlap when the camera is zoomed out to see the complete machinery system that I need to present. So my question is: is there any way to make the annotations positioning dynamic? So they find a place for themselves on the screen in more smart way than being strictly attached to the empty? That would be very helpful on mobile devices.
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2023-07-23 at 3:06 pm #65379
xeonCustomerYou can use visibility breakpoints inside the Verge3ds blender plug-in panel.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2023-07-24 at 8:37 am #65408Mariusz
CustomerThanks Xeon, that might work! As soon as I understand, I must then create two versions for each annotation – one for desktop and one for mobile. So I must double the number of empties and double all the puzzle logic that I created for these annotations (it’s pretty advanced to meet the client’s requirements and different application features). Is there an alternative to this to make it easier: like changing the empty’s position inside Blender depending on the visibility breakpoints?
2023-07-27 at 1:10 pm #65637
kittCustomerThanks Xeon, that might work! As soon as I understand, I must then create two versions for each annotation – one for desktop and one for mobile. So I must double the number of empties and double all the puzzle logic that I created for these annotations (it’s pretty advanced to meet the client’s requirements and different application features). Is there an alternative to this to make it easier: like changing the empty’s position inside Blender depending on the visibility breakpoints?
You could create a second set of empties that would work better on smaller screen sizes and then move the position of the first set of empties to the position of the second set of empties using the animate param puzzle?
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