Home › Forums › Bug Reports and Feature Requests › Puzzle Plug variable sharing for exec js puzzles
- This topic has 3 replies, 2 voices, and was last updated 5 years ago by
Yuri Kovelenov.
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2020-09-27 at 9:11 pm #33460
GLiFTeKCustomerHi,
If it’s possible, I think a good idea to put on your to do list would be having the exec js text puzzles have some sort of puzzle plug like procedure puzzles have through the gear icon.Once named, You could have their plugs appear outside the frame, (inverted or extended) for another puzzle to plug into, (Possibly another exec or text puzzle)
Also, an internal one that could have a separate text field that’s highlighted (shared) to send to an external plug.
Having many separate text areas in one space is great, and no extra http calls, as separate js files would have.
Would be one more step into Awesome to have them snap together seamlessly!
P.s., I’ve already started using dictionaries to organise my many snippets and/or pages of a larger project with a separate procedure that you menu you can choose their order of execution. This idea just seemed vey useful while I was doing that.
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plz share Discord link & on your signature!2020-09-28 at 8:26 am #33479
Yuri KovelenovStaffsome sort of puzzle plug like procedure puzzles have through the gear icon.
yeah we initially thought about this but found it impracticable to implement
2020-09-28 at 7:53 pm #33512
GLiFTeKCustomersome sort of puzzle plug like procedure puzzles have through the gear icon.
yeah we initially thought about this but found it impracticable to implement
Well I just made a neat little half solution for this that designates which exec you’re using (can be multiple) and injects the variable name it’s value into the text before executing.
Kind of like what I described above but through other puzzles.
I’ll post it in the tutorials here and on discord.
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plz share Discord link & on your signature!2020-09-29 at 8:13 am #33525
Yuri KovelenovStaff -
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