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naturalstate

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  • in reply to: Building configurator #23272
    naturalstate
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    Thanks for the response. I’ve used morpher in max before. I know it has a limitation for requiring that the vertex count is the same between all objects.

    I made simple geometric test building mass, and have the morpher setup to control width, height, length and roof pitch as separate channels. This works fine if you just have a simple mass.

    But what I’m requiring is to have detailed metal panels that construct the building walls and roof. Each panel is currently a separate object. Any ideas on how I could make this work? How can I parametricly drag out the building dimensions and use detailed panel geometry?

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