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mike

Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • in reply to: Render box reflections #17425
    mike
    Customer

    Issue resolved! Thanks everyone! :) Notes below are for anyone else who may be having similar troubles.

    Downloaded the standalone Nvidia driver from
    https://www.nvidia.com/Download/index.aspx

    Uninstalled all the Nvidia drivers via Control Panel -> Programs and Features, with multiple reboots along the way.

    Once everything was cleared out, the Scooter demo worked great (as did my own projects which had been showing artifacts as well) on the integrated graphics.

    Did a clean install of the Nvidia driver. Used the Custom Install option to skip the audio/physx/GFE and only install the driver.

    Scooter demo new results are attached.

    in reply to: Render box reflections #17400
    mike
    Customer

    I have one monitor + one VR headset.

    Here’s what I’ve done so far to try to fix the issue:
    Updated Nvidia drivers to 431.60. Full shutdown. Restarted. Artifacts remained.
    Unplugged VR headset video and USB connections. Full shutdown. Restarted. Artifacts remained.
    Tested in both Firefox and Chrome, each with CTRL+F5 refreshes. Artifacts remained.
    See attached for latest test sample of the scooter on https://cdn.soft8soft.com/demo/applications/scooter/index.html
    :wacko:

    Since it seems to be occurring in both browsers here, I’m thinking that it may be a driver-related issue even after the update.

    Next step I’m going to try is a clean Nvidia driver install, but I have a question first…

    Which driver are you guys using that is producing flawless rendering:
    GeForce Game Ready Driver WHQL 431.60
    or
    NVIDIA Studio Driver SD 431.70
    ?

    in reply to: Render box reflections #17361
    mike
    Customer

    Sure. Soft8Soft WebGL report screenshots are attached.

    And here is the report from Chrome:

    Graphics Feature Status
    Canvas: Hardware accelerated
    Flash: Hardware accelerated
    Flash Stage3D: Hardware accelerated
    Flash Stage3D Baseline profile: Hardware accelerated
    Compositing: Hardware accelerated
    Multiple Raster Threads: Enabled
    Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
    Out-of-process Rasterization: Disabled
    Hardware Protected Video Decode: Unavailable
    Rasterization: Hardware accelerated
    Skia Renderer: Disabled
    Surface Control: Disabled
    Surface Synchronization: Enabled
    Video Decode: Hardware accelerated
    Viz Service Display Compositor: Enabled
    Viz Hit-test Surface Layer: Disabled
    WebGL: Hardware accelerated
    WebGL2: Hardware accelerated
    Driver Bug Workarounds
    clear_uniforms_before_first_program_use
    decode_encode_srgb_for_generatemipmap
    disable_delayed_copy_nv12
    disable_direct_composition_layers
    disable_discard_framebuffer
    exit_on_context_lost
    force_cube_complete
    scalarize_vec_and_mat_constructor_args
    disabled_extension_GL_KHR_blend_equation_advanced
    disabled_extension_GL_KHR_blend_equation_advanced_coherent
    Problems Detected
    Protected video decoding with swap chain is for Windows and Intel only
    Disabled Features: protected_video_decode
    Some drivers are unable to reset the D3D device in the GPU process sandbox
    Applied Workarounds: exit_on_context_lost
    Clear uniforms before first program use on all platforms: 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
    Always rewrite vec/mat constructors to be consistent: 398694
    Applied Workarounds: scalarize_vec_and_mat_constructor_args
    ANGLE crash on glReadPixels from incomplete cube map texture: 518889
    Applied Workarounds: force_cube_complete
    Framebuffer discarding can hurt performance on non-tilers: 570897
    Applied Workarounds: disable_discard_framebuffer
    Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
    Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
    Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
    Applied Workarounds: decode_encode_srgb_for_generatemipmap
    Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
    Applied Workarounds: disable_delayed_copy_nv12
    Hardware overlays result in black videos on non-Intel GPUs: 932879
    Applied Workarounds: disable_direct_composition_layers
    Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
    Disabled Features: native_gpu_memory_buffers
    Viz hit-test surface layer version is not enabled by default.
    Disabled Features: viz_hit_test_surface_layer
    Skia renderer is not used by default.
    Disabled Features: skia_renderer
    Version Information
    Data exported 2019-07-30T08:38:36.352Z
    Chrome version Chrome/75.0.3770.142
    Operating system Windows NT 10.0.18362
    Software rendering list URL https://chromium.googlesource.com/chromium/src/+/8d93477bd18154c67a70a67019cb8032382c55dd/gpu/config/software_rendering_list.json
    Driver bug list URL https://chromium.googlesource.com/chromium/src/+/8d93477bd18154c67a70a67019cb8032382c55dd/gpu/config/gpu_driver_bug_list.json
    ANGLE commit id b98a3d1c05e2
    2D graphics backend Skia/75 e5b2375e28d85a6c8db771495b963670be28defd
    Command Line “C:\Program Files (x86)\Google\Chrome\Application\chrome.exe” –flag-switches-begin –flag-switches-end
    Driver Information
    Initialization time 219
    In-process GPU false
    Passthrough Command Decoder false
    Sandboxed true
    GPU0 VENDOR = 0x10de [Google Inc.], DEVICE= 0x1b06 [ANGLE (NVIDIA GeForce GTX 1080 Ti Direct3D11 vs_5_0 ps_5_0)] *ACTIVE*
    Optimus false
    AMD switchable false
    Desktop compositing Aero Glass
    Direct composition true
    Supports overlays false
    Overlay capabilities
    Diagonal Monitor Size of \\.\DISPLAY1 25.5″
    Diagonal Monitor Size of \\.\DISPLAY1 129.7″
    Diagonal Monitor Size of \\.\DISPLAY2 129.7″
    Diagonal Monitor Size of \\.\DISPLAY3 129.7″
    Diagonal Monitor Size of \\.\DISPLAY4 129.7″
    Driver D3D12 feature level D3D 12.1
    Driver Vulkan API version Vulkan API 1.1.0
    Driver vendor NVIDIA
    Driver version 431.36
    Driver date 7-3-2019
    GPU CUDA compute capability major version 6
    Pixel shader version 5.0
    Vertex shader version 5.0
    Max. MSAA samples 8
    Machine model name
    Machine model version
    GL_VENDOR Google Inc.
    GL_RENDERER ANGLE (NVIDIA GeForce GTX 1080 Ti Direct3D11 vs_5_0 ps_5_0)
    GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.b98a3d1c05e2)
    GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
    Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
    Disabled WebGL Extensions
    Window system binding vendor Google Inc. (adapter LUID: 000000000000da94)
    Window system binding version 1.4 (ANGLE 2.1.0.b98a3d1c05e2)
    Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable
    Direct rendering version unknown
    Reset notification strategy 0x8252
    GPU process crash count 0
    Compositor Information
    Tile Update Mode One-copy
    Partial Raster Enabled
    GpuMemoryBuffers Status
    R_8 Software only
    R_16 Software only
    RG_88 Software only
    BGR_565 Software only
    RGBA_4444 Software only
    RGBX_8888 GPU_READ, SCANOUT
    RGBA_8888 GPU_READ, SCANOUT
    BGRX_8888 Software only
    BGRX_1010102 Software only
    RGBX_1010102 Software only
    BGRA_8888 Software only
    RGBA_F16 Software only
    YVU_420 Software only
    YUV_420_BIPLANAR Software only
    UYVY_422 Software only
    Display(s) Information
    Info Display[2528732444] bounds=[0,0 1920×1200], workarea=[0,0 1920×1200], scale=1, external.
    Color space information {primaries_d50_referred: [[0.6479, 0.3292], [0.3222, 0.5969], [0.1545, 0.0660]], transfer:GAMMA22, matrix:RGB, range:FULL}
    Bits per color component 8
    Bits per pixel 24
    Video Acceleration Information
    Decode h264 baseline up to 4096×2304 pixels
    Decode h264 baseline up to 2304×4096 pixels
    Decode h264 main up to 4096×2304 pixels
    Decode h264 main up to 2304×4096 pixels
    Decode h264 high up to 4096×2304 pixels
    Decode h264 high up to 2304×4096 pixels
    Decode vp8 up to 8192×8192 pixels
    Decode vp8 up to 8192×8192 pixels
    Decode vp9 profile0 up to 8192×8192 pixels
    Decode vp9 profile0 up to 8192×8192 pixels
    Decode vp9 profile2 up to 8192×8192 pixels
    Decode vp9 profile2 up to 8192×8192 pixels
    Encode h264 baseline up to 3840×2176 pixels and/or 30.000 fps
    Encode h264 main up to 3840×2176 pixels and/or 30.000 fps
    Encode h264 high up to 3840×2176 pixels and/or 30.000 fps
    Diagnostics
    0
    b3DAccelerationEnabled true
    b3DAccelerationExists true
    bAGPEnabled true
    bAGPExistenceValid true
    bAGPExists true
    bCanRenderWindow true
    bDDAccelerationEnabled true
    bDriverBeta false
    bDriverDebug false
    bDriverSigned false
    bDriverSignedValid false
    bNoHardware false
    dwBpp 32
    dwDDIVersion 12
    dwHeight 1200
    dwRefreshRate 59
    dwWHQLLevel 0
    dwWidth 1920
    iAdapter 0
    lDriverSize 957288
    lMiniVddSize 0
    szAGPStatusEnglish Enabled
    szAGPStatusLocalized Enabled
    szChipType GeForce GTX 1080 Ti
    szD3DStatusEnglish Enabled
    szD3DStatusLocalized Enabled
    szDACType Integrated RAMDAC
    szDDIVersionEnglish 12
    szDDIVersionLocalized 12
    szDDStatusEnglish Enabled
    szDDStatusLocalized Enabled
    szDXVAHDEnglish Supported
    szDXVAModes
    szDescription NVIDIA GeForce GTX 1080 Ti
    szDeviceId 0x1B06
    szDeviceIdentifier {D7B71E3E-5846-11CF-927B-07161BC2D735}
    szDeviceName \\.\DISPLAY1
    szDisplayMemoryEnglish 19286 MB
    szDisplayMemoryLocalized 19286 MB
    szDisplayModeEnglish 1920 x 1200 (32 bit) (59Hz)
    szDisplayModeLocalized 1920 x 1200 (32 bit) (59Hz)
    szDriverAssemblyVersion 26.21.14.3136
    szDriverAttributes Final Retail
    szDriverDateEnglish 7/2/2019 8:00:00 PM
    szDriverDateLocalized 7/2/2019 20:00:00
    szDriverLanguageEnglish English
    szDriverLanguageLocalized English
    szDriverModelEnglish WDDM 2.6
    szDriverModelLocalized WDDM 2.6
    szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4b310b124a4f2d9f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4b310b124a4f2d9f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4b310b124a4f2d9f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4b310b124a4f2d9f\nvldumdx.dll
    szDriverNodeStrongName oem3.inf:0f066de35d9aeff6:Section094:26.21.14.3136:pci\ven_10de&dev_1b06
    szDriverSignDate Unknown
    szDriverVersion 26.21.0014.3136
    szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1B06&SUBSYS_36091462&REV_A1
    szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{5CD3CCF6-93EF-11E9-BAC8-7085C267BF43}\0000
    szManufacturer NVIDIA
    szMiniVdd unknown
    szMiniVddDateEnglish Unknown
    szMiniVddDateLocalized unknown
    szMonitorMaxRes Unknown
    szMonitorName HP LP2475w Wide LCD Monitor
    szNotesEnglish No problems found.
    szNotesLocalized No problems found.
    szOverlayEnglish Supported
    szRankOfInstalledDriver 00D12001
    szRegHelpText Unknown
    szRevision Unknown
    szRevisionId 0x00A1
    szSubSysId 0x36091462
    szTestResultD3D7English Not run
    szTestResultD3D7Localized Not run
    szTestResultD3D8English Not run
    szTestResultD3D8Localized Not run
    szTestResultD3D9English Not run
    szTestResultD3D9Localized Not run
    szTestResultDDEnglish Not run
    szTestResultDDLocalized Not run
    szVdd unknown
    szVendorId 0x10DE
    Log Messages
    [4572:15976:0730/043756.137:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(62,9-59): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(74,9-29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    [4572:20088:0730/043756.148:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(59,9-59): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(71,9-29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    [4572:15852:0730/043756.156:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(40,9-59): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(52,9-29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    [4572:20184:0730/043756.323:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(75,10-54): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(97,10-54): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    [4572:10284:0730/043801.921:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(60,9-59): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(72,9-29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    GpuProcessHostUIShim:
    [4572:21104:0730/043833.471:WARNING:angle_platform_impl.cc(52)] : compileToBinary(259): C:\fakepath(60,9-59): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(72,9-29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    GpuProcessHostUIShim:

    in reply to: Render box reflections #17351
    mike
    Customer

    Using Firefox 68.0.1 here on Win 10 Pro (ver 1903).
    Nvidia GTX 1080 Ti w/ 431.36 drivers from 7/9/2019.
    [Haven’t moved to 431.60 just yet. I try to wait at least two weeks before installing driver updates to give time for any bug reports to appear.]

    Here’s a similar angle on the area dragosburian showed, with similar reflection-based artifacts.

    Also attached is another angle with some markup to show the effect on other surfaces. It almost looks like the world background for reflections is being broken up and a seam (white) is being put between the faces, and then that seam is reflecting as a bright line at render time.

    in reply to: First pre-release build with AR/VR Puzzles shipped #10164
    mike
    Customer

    Ooo! I’ll have to try this with my headset over the holiday break. :)

    in reply to: We released Verge3D 2.9 for Blender! #9338
    mike
    Customer

    :yahoo:

Viewing 6 posts - 1 through 6 (of 6 total)