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hoverstumps

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • in reply to: Disable render loop? #4470
    hoverstumps
    Participant

    Thank you for your expert help and comprehensive solution. This is far better than the dirty hack I came up with last night. Kudos to you and your team. :good:

    in reply to: No shadows in the scene on mac os #3325
    hoverstumps
    Participant

    Hi Yuri,

    Here is the javascript console output when i run the e-learning demo you linked:

    v3d.js:1 Verge3D 2.2.0
    2v3d.js:1 v3d.WebGLProgram: gl.getProgramInfoLog() WARNING: Output of vertex shader ‘vNormal’ not read by fragment shader
    WARNING: Output of vertex shader ‘webgl_4008bac2cdf4496d’ not read by fragment shader

    Pa @ v3d.js:1

    Hope this helps! Also, thank you for providing this amazing software. :good: I hope that I find a use for it in my work.

    in reply to: No shadows in the scene on mac os #3301
    hoverstumps
    Participant

    Hi,

    I can confirm the issue with shadows not rendering on Mac when using Verge3d. Switching to regular three.js solves the problem. Below are links demonstrating the issue.

    Shadowmap example from Verge3d.
    Shadowmap example from three.js.

    These are identical scenes. On a Mac, shadows do not render when using the Verge3d engine.

Viewing 3 posts - 1 through 3 (of 3 total)