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core3d

Forum Replies Created

Viewing 9 posts - 31 through 39 (of 39 total)
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  • in reply to: First person camera problem #30345
    core3d
    Customer

    No, i tried to add ammo.js on an existing project but this was on 3.2 pre1 release i think, now it’s working. Thanks.

    in reply to: node editor for three.js #30289
    core3d
    Customer

    Wait a minute, are you gonna make a node graph editor inside a puzzle for custom shader generator? no pressure tho… :mail:

    in reply to: node editor for three.js #30284
    core3d
    Customer

    Fair enough :) you guys already doing a great job :good:

    in reply to: Dragged over toggle option #29662
    core3d
    Customer

    Hi,
    My geometry not so complex, i don’t need normal direction what i need is raycasting intersection coordinates, where mouse cursor touch any surface in scene i need that point x,y,z return data and apply those values to another object position.

    That three.js example doing this very well, i just can’t figure it out with puzzles.
    Also in three.js example it’s not custom cursor, it’s an object moving on terrain surface driven by mouse cursor.

    i tried get camera direction from mouse/touch option enabled, it kinda works but the problem is attached object not follow surface coordinates, when you move your mouse up or outside of terrain your object just following mouse cursor and not stick on my surface.

    in reply to: Dragged over toggle option #29658
    core3d
    Customer

    i’m actually trying to achieve this example with puzzles:
    https://threejs.org/examples/?q=terra#webgl_geometry_terrain_raycast

    in reply to: Youtube as texture #29018
    core3d
    Customer

    i had to use embed because youtube won’t allow direct video playing outside of iframe… :scratch:

    in reply to: help with showFPS #28963
    core3d
    Customer

    Edit: Nevermind it works now. if you update your old projects it won’t work but if you make a new one it works. At least in my case.

    in reply to: Saving states #28741
    core3d
    Customer

    hi, there is no ready to go features for this but i fixed this issue with custom javascript function and a database connected to it on my project. So if you have a good programmer on your company you can do it too i guess.

    in reply to: Saving states #28363
    core3d
    Customer

    Hi, I think I can help here :bye:
    save/undo state Puzzles is not what you want. What you really need is to put all required state of your app in the dictionary and then send it over the network for persistent storage (e.g using JSON format). This state can include Puzzles variables, object positions, active materials and so on.
    In the upcoming Verge3D release we plan to implement this storage facility in our WordPress plug-in. As such you won’t need to think about server-side anymore. Stay tuned!

    Any progress on this one? I’m trying to save user changes on scene for later use.

Viewing 9 posts - 31 through 39 (of 39 total)