- 2020-08-20 at 7:53 am #31767Yuri KovelenovDeveloper2020-08-25 at 3:37 pm #31953Alexander KovelenovDeveloper
Thanks for sharing the test project! We managed to find the cause of this issue. Actually it’s an error in the hover logic. There should not be any “every frame” puzzle around “when hovered” as it will cause thousands of material changes which eventually kills the app performance. See how it should be:
- This reply was modified 1 month, 3 weeks ago by Alexander Kovelenov.
Attachments:You must be logged in to view attached files.2020-08-25 at 4:48 pm #31958
Oh, I thought I needed the frame listener in VR mode. I changed it and don’t use it now, but the IBL lighting still turns off when I switch the scene. Everything else works fine, as before.
I tested with the Chrome WebXR emulator and a Cardboard device on my iPhone 5 SE.
The WebXR emulator overrides WebXR API with Polyfill. Has it something to do with Polyfill not supporting the IBL light switching?
Does it work for you on other devices than the Oculus Quest?2020-08-26 at 1:11 pm #32006Alexander KovelenovDeveloper2020-09-19 at 2:40 pm #33065
I have tested the IBL light switching issue in 3.4 pre4 and now it works!
, Simone2020-09-19 at 3:34 pm #33066GlifTekLicensee
just curious illussimo,
when you’re editing the visual_logic.js,
ie here: – https://www.soft8soft.com/wp-content/uploads/2020/07/snapsh-visual-logic-World-hdr-lighting-switch.jpg
and you have your funcitons written, do THOSE become available as custom procedure puzzles in your procedures library in the puzzles editor?2020-09-19 at 10:10 pm #33071
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