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VR version of my Vehicle Fantasy, timer and IBL lighting issues

Home Forums Bug Reports and Feature Requests VR version of my Vehicle Fantasy, timer and IBL lighting issues

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Viewing 7 posts - 16 through 22 (of 22 total)
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  • #31767

    Hi Simone,

    Thank you for the update. We’ll take a look at this issue!

    Chief 3D Verger | LinkedIn | Twitter

    #31953

    Hi Simone,
    Thanks for sharing the test project! We managed to find the cause of this issue. Actually it’s an error in the hover logic. There should not be any “every frame” puzzle around “when hovered” as it will cause thousands of material changes which eventually kills the app performance. See how it should be:

    Attachments:
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    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #31958
    illussimo
    Customer

    Oh, I thought I needed the frame listener in VR mode. I changed it and don’t use it now, but the IBL lighting still turns off when I switch the scene. Everything else works fine, as before.
    I tested with the Chrome WebXR emulator and a Cardboard device on my iPhone 5 SE.
    The WebXR emulator overrides WebXR API with Polyfill. Has it something to do with Polyfill not supporting the IBL light switching? :unsure:
    Does it work for you on other devices than the Oculus Quest?

    #32006

    Yep, it was another bug with the environment switching. Check out the upcoming Verge3D pre-release to see if it finally works as it should be!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #33065
    illussimo
    Customer

    I have tested the IBL light switching issue in 3.4 pre4 and now it works! :good:
    :rose: , Simone

    #33066
    GLiFTeK
    Customer

    just curious illussimo,
    when you’re editing the visual_logic.js,
    ie here: – https://www.soft8soft.com/wp-content/uploads/2020/07/snapsh-visual-logic-World-hdr-lighting-switch.jpg

    and you have your funcitons written, do THOSE become available as custom procedure puzzles in your procedures library in the puzzles editor?

    #33071
    illussimo
    Customer

    Well, GlifTek you can do everything with Puzzles and create custom procedures there or directly in Javascript or do both. That’s the great thing of Verge3D you can do all, write your own javascript, use only puzzles or do both. Whatever is most convenient for you. It all integrates well.

Viewing 7 posts - 16 through 22 (of 22 total)
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