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VR Experiments Won’t Work

Home Forums General Questions VR Experiments Won’t Work

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  • #64900
    bigcatrik
    Participant

    I can run the Xmas VR scene on my iPhone and it asks for permission to access motion sensors and works with the cheap stereoscopic “phone VR” attachment I have. I want to experiment with VR environments before deciding what newer headset to get so I think “Great, this should be good enough for that” and the puzzles to get VR going in that old project (which I found in an older version of Verge3D) seem simple enough.

    But I can’t get it to work in my own project. The new VR scene doesn’t work either.

    What could be up? Do I have to use an older version to get the old style “phone VR” to work? Should it work in a newer version (I have 4.3.0) and I’m doing something wrong?

    • This topic was modified 10 months, 1 week ago by bigcatrik.
    #64902

    Hi Xmas VR was deprecated long time ago. To use AR on Apple devices you need to download WebXR Viewer or stick to USDZ puzzles. See here for more info.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #65034
    visualizer
    Customer

    Actually, I also faced technical issues building VR experience with verge.
    It is not straightforward as expected. May be I am not missing out something or lots of things I do not know about it. But I asked my 2 developers as well to try. same problem.
    I have tried on my Oculus Rift S & verge 4.1.1.

    Can there be any tutorial pr help guide to simplify it ?

    #65138
    bigcatrik
    Participant

    Can there be any tutorial pr help guide to simplify it ?

    I’d like to see more attention paid to WebXR, but I know it’s still a niche at this point.

    I got a Quest 2 and am still struggling with adapting the newest VR example (the smoothie blender room) into a template I can use. I *think* I’ve duplicated everything verbatim but can’t get it to follow terrain height (is it even supposed to?), and the puzzle variables are rather confusing.

    I’m thinking of going back into the Snowballs VR project to see how that worked. But trying to run it from vr3.net/snow shows a black screen when entering VR on Quest browsers, though when uploading from my own account the VR works to some extent (the ground texture is missing in VR and the snowmen won’t appear, seems to run fine on flat screen, but flat’s no fun anymore :-) ).

    The adventure continues…

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