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GLTF and USDZ exporters issue with AO map

Home Forums Bug Reports and Feature Requests GLTF and USDZ exporters issue with AO map

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  • #56347
    kdv77kdv
    Participant

    Verge3D plugin for Blender ignores texture scaling and cannot export AO map for “glTF 2.0 compatible” material. But it’s possible via the built-in “glTF 2.0” exporter. And it works good. Materials look exactly like MeshNodeMaterial. Combined with the compressed geometry a mesh can be loaded really fast https://v3d.net/bec

    But when exported to GLTF via puzzles it looks a little different )))

    Nearly the same story with the USDZ exporter. Looks a little more funny )))

    Any chance that these exporters will be fixed to apply AO map properly?

    #56359

    we’ll take a look! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #56365
    kdv77kdv
    Participant

    Looks like the only way for now is using textures without tiling
    https://github.com/mrdoob/three.js/issues/21906
    The AO map is always tiled as the diffuse map in the Quick Look…

    One more way is creating a tiled canvas before exporting to USDZ. But it encreases the file size significantly.

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