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Verge3D 3.4 pre3 available!

Home Forums Official Announcements Verge3D 3.4 pre3 available!

Viewing 15 posts - 1 through 15 (of 22 total)
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  • #32515
    Yuri KovelenovYuri Kovelenov
    Developer

    Here is the third preview build of the upcoming Verge3D 3.4. In this preview version you’ll find support for scroll-based transitions, new puzzles for fog and ray casting, additions for AR mode, and further improvements of exec script puzzle. Check it out:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32516
    Yuri KovelenovYuri Kovelenov
    Developer

    Scroll transition effect

    The event puzzle obtained a new option – scroll, while the get event property puzzle was supplemented with the scrollX and scrollY properties.

    As a result, you can now track the scroll amount from the user, thus making possible to implement interesting applications that show transitions in the 3D scene according to scroll bar position.

    Take a look at the demo (tentatively called Swiss Army Knife Scroll), in which the scroll amount affects animations, camera position and color changes.

    In order to make the scroll bars appear, you should set overflow: visible; for the body tag in your_app.css file. Also in this file you should specify position: fixed; (as opposed to absolute) for the v3d-container element so that the 3D canvas preserves its position while the user scrolls the page.

    Puzzles

    The enter AR mode puzzle now supports various positioning modes similarly to the VR counterpart: looking around, sitting or standing, room, walking, and viewer locked.

    While for the sake of compatibility with old scenes, the default mode is set to be looking around (that is, when the user looks from the scene origin), the most feasible modes for AR are sitting or standing, room or walking.

    The ray cast puzzle is now available. You can find the description and a usage example on the reference page.

    The add fog puzzle is now available, which you can use for adding the fog effect without coding. You can specify the color and density for the fog, or use zeros either for RGB or for density to remove it whatsoever.

    The exec script puzzle has been further upgraded. Now you can read and write variable puzzles, as well as trigger procedure puzzles from inside this puzzle’s JavaScript code. The old, more code-inclined way to implement interoperability between JavaScript and Puzzles continues to work. See the docs for more information and usage details.

    Also we fixed various remaining issues with the UI of this puzzle. Finally, we made it possible to use this puzzle in the Init tab of the Puzzles editor as well.

    We removed a duplicate point event option from the event puzzle.

    Blender-specific

    The installer now properly works with the recently released Blender 2.9.

    We fixed the export crash when an empty OSL node is present.

    Max-specific

    We fixed the export crash when Arnold plugin is not installed (this bug was introduced in v.3.4pre1).

    Maya-specific

    We fixed the export issue when shading groups were exported twice. We also fixed the export crash related to skinning.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32517
    Yuri KovelenovYuri Kovelenov
    Developer

    As usual, grab the preview build from the downloads page and see how it works for you!

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32522

    :yahoo: :yahoo: :yahoo:

    Fogpuzzle!

    #32523
    zjbcoolzjbcool
    Licensee

    Great! :yahoo:

    ——https://zjbcool.com/

    #32530
    illussimoillussimo
    Licensee

    The swiss army knife scroll demo is fantastic! An extensive example of what can be achieved with this feature. :heart: Adding and controlling fog with puzzles is also a welcome addition. :yes:
    Any chance of being able to select multiple puzzle pieces? Do you plan these kinds of improvements for puzzles for 3.4 as well? That would be so helpful because with the many things one can now achieve with puzzles it gets harder and harder to rearrange them.
    Thanks for everything done already.
    :bye:

    #32531
    kubuzkubuz
    Licensee

    Whoaah,
    Another great update.
    Is it possible to share the complete demo of the Scroll transition effect please.

    #32533

    Scroll transition effect :yahoo: :yahoo:

    #32537
    Yuri KovelenovYuri Kovelenov
    Developer

    Any chance of being able to select multiple puzzle pieces? Do you plan these kinds of improvements for puzzles for 3.4 as well?

    we are sure that this feature is a must-have. May be we’ll do it for one of the closest releases!

    Is it possible to share the complete demo of the Scroll transition effect please.

    The demo should be in Verge3D’s stock examples, named Swiss Army Knife Scroll.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32549

    The scroll transition animation is my most desired feature! Thanks for giving it to us! :good: :yahoo:

    #32550
    Avier3DAvier3D
    Licensee

    YESSSSSSSSSSSSSS!

    #32555
    Avier3DAvier3D
    Licensee

    I guess this little hiccup is already known, that activating the 3D view in puzzles and scrolling in it will effectively scroll the 3D window out :D :D :D

    • This reply was modified 1 week, 4 days ago by Avier3DAvier3D.
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    #32559
    GlifTekGlifTek
    Licensee

    So yooouur’e telling meee…

    That I can use New advanced coding puzzles to tell my scroll puzzles to use ray casting to change how much fog my AR puzzle gets???

    INTRIIIGUINGGG!!!

    what a valuable box of tricks we have here! …this is gonna be FUN!

    (Especially this scrolling business!)

    Nice, guys!! :good:

    #32604
    Yuri KovelenovYuri Kovelenov
    Developer

    thank you everybody for your feedback! :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32876
    FunJoy.TechFunJoy.Tech
    Licensee

    Hi, Yuri. Is it possible to set up a selector for the skeletons(joints) individually? In my project, there are a lot of bones, which makes it very difficult to find objects when using selectors.

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