We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Home Forums Official Announcements Verge3D 3.4 pre3 available!

Viewing 7 posts - 16 through 22 (of 22 total)
  • Author
    Posts
  • #32882
    Yuri KovelenovYuri Kovelenov
    Developer

    thanks for the feedback! this task is already in our TODO list! :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32901
    Avatarweb
    Licensee

    I got an error exporting one scene:

    #32912
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi,

    can you attach the file that causes such the error?

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32917
    Avatarweb
    Licensee

    Hmm just wanted to prepare the file for you, but now its working?! Strange thing was that this error happend when the exporting was already done.

    #32923

    It’s possible there was a bug introduced in some of the latest verge3d pre-releases! Working on it now.

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #32979

    Hi, Yuri. Is it possible to set up a selector for the skeletons(joints) individually? In my project, there are a lot of bones, which makes it very difficult to find objects when using selectors.

    Going to support this feature in the upcoming pre-release!

    Co-founder and CTO at Soft8Soft
    FB | Twitter | VK

    #32982
    FunJoy.TechFunJoy.Tech
    Licensee

    Great to hear that. Thank you, Alexander!

Viewing 7 posts - 16 through 22 (of 22 total)
  • You must be logged in to reply to this topic.