- 2020-04-07 at 2:54 pm #254412020-04-07 at 3:17 pm #25446
The collision stops after a few collisions of the Ship with the Environment.
it may be the physics bodies went to sleep (they now do automatically after some period of idleness to save performance).
Just ‘activate’ your object again with the new body control puzzle (v. 3.1 pre1-2). Or disable sleeping altogether by using the same puzzle (‘disable deactivation’).
2020-04-07 at 3:21 pm #25448Mikhail LuzyaninDeveloper2020-04-07 at 5:42 pm #25454
- This reply was modified 1 month, 3 weeks ago by Yuri Kovelenov.
Change your clipping Start to 0.01 from 0.001 and clipping end to 1000 from 10000.
Thanks to the Blender artifacts disappeared
disable sleeping altogether by using the same puzzle (‘disable deactivation’).
unfortunately disable deactivation didn’t help and it got worse because now the Ship is going crazy
I have included the updated Verge 3.1pre2 project
I am not in a hurry, I will wait for the newer version of Verge.
It is possible that I did something wrong and will try again in my free time.
Regards2020-04-08 at 7:42 am #254682020-04-08 at 8:38 am #254702020-04-08 at 9:03 am #254712020-04-08 at 9:19 am #25473Alexander KovelenovDeveloper
you should avoid limiting movements and rotations of dynamic bodies directly. Instead you should use the new “factor” puzzles we introduced in the recent pre-release. See the screenshot attached to find out how to use them in your game.
Also we fixed a bug in the “angular factor” puzzle, it will be available in pre3. For now you better use this Puzzles build to proceed:
put it in the puzzles directory inside your verge3d distro.2020-04-08 at 9:25 am #25475Alexander KovelenovDeveloper2020-04-08 at 6:34 pm #255142020-04-09 at 7:01 am #255312020-04-09 at 3:35 pm #25580
Is there any easy way to restart the game (preferably without reloading)?
I tried to restart using the Load Scene function but an error occurred.12345678910visual_logic.js:259 Uncaught TypeError: Cannot read property 'traverse' of nullat getObjectNamesByGroupName (visual_logic.js:259)at retrieveObjectNamesAcc (visual_logic.js:288)at retrieveObjectNames (visual_logic.js:280)at changeVis (visual_logic.js:799)at Object.Player_speed [as collideCb] (visual_logic.js:1392)at Array.tick (visual_logic.js:1299)at v3d.js:1at v3d.js:1at a (v3d.js:1)
I attach a project in Verge 3.1 pre2
The End of Game window appears when we collide with the surroundings.
2020-04-10 at 8:08 am #25611
- This reply was modified 1 month, 3 weeks ago by Dzynek.
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