Home › Forums › Bug Reports and Feature Requests › V3.0.1 The collision turns off after a few hits in the game
- This topic has 12 replies, 4 voices, and was last updated 9 months, 2 weeks ago by
Yuri Kovelenov.
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- 2020-04-07 at 2:54 pm #25441
Dzynek
NewbieHello
The collision stops after a few collisions of the Ship with the Environment.
Strange artifacts in Blender Editor 2.82a objects: Surroundings (I am sending a screenshot and project)
Regards
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You must be logged in to view attached files.2020-04-07 at 3:17 pm #25446Yuri Kovelenov
DeveloperHi,
The collision stops after a few collisions of the Ship with the Environment.
it may be the physics bodies went to sleep (they now do automatically after some period of idleness to save performance).
Just ‘activate’ your object again with the new body control puzzle (v. 3.1 pre1-2). Or disable sleeping altogether by using the same puzzle (‘disable deactivation’).
- This reply was modified 9 months, 3 weeks ago by
Yuri Kovelenov.
2020-04-07 at 3:21 pm #25448Mikhail Luzyanin
DeveloperChange your clipping Start to 0.01 from 0.001 and clipping end to 1000 from 10000.
- This reply was modified 9 months, 3 weeks ago by
Mikhail Luzyanin.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
2020-04-07 at 5:42 pm #25454Dzynek
NewbieChange your clipping Start to 0.01 from 0.001 and clipping end to 1000 from 10000.
Thanks to the Blender artifacts disappeared
disable sleeping altogether by using the same puzzle (‘disable deactivation’).
unfortunately disable deactivation didn’t help and it got worse because now the Ship is going crazy
I have included the updated Verge 3.1pre2 project
I am not in a hurry, I will wait for the newer version of Verge.
It is possible that I did something wrong and will try again in my free time.
Regards
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You must be logged in to view attached files.2020-04-08 at 7:42 am #25468Dzynek
NewbieThe “Get Object Direction” puzzle always returns: [0, -1, 0] regardless of the rotation of the object
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You must be logged in to view attached files.2020-04-08 at 8:38 am #25470Yuri Kovelenov
Developer2020-04-08 at 9:03 am #25471Dzynek
Newbieisn’t player a group?
no
I am attaching the Verge 3.1 pre2 project
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You must be logged in to view attached files.2020-04-08 at 9:19 am #25473Alexander Kovelenov
DeveloperHi Dzynek,
you should avoid limiting movements and rotations of dynamic bodies directly. Instead you should use the new “factor” puzzles we introduced in the recent pre-release. See the screenshot attached to find out how to use them in your game.
Also we fixed a bug in the “angular factor” puzzle, it will be available in pre3. For now you better use this Puzzles build to proceed:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:85d49e2766/applications/tmp/puzzles.min.js
put it in the puzzles directory inside your verge3d distro.
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You must be logged in to view attached files.2020-04-08 at 9:25 am #25475Alexander Kovelenov
Developer2020-04-08 at 6:34 pm #25514Dzynek
Newbie2020-04-09 at 7:01 am #255312020-04-09 at 3:35 pm #25580Dzynek
NewbieIs there any easy way to restart the game (preferably without reloading)?
I tried to restart using the Load Scene function but an error occurred.
12345678910visual_logic.js:259 Uncaught TypeError: Cannot read property 'traverse' of nullat getObjectNamesByGroupName (visual_logic.js:259)at retrieveObjectNamesAcc (visual_logic.js:288)at retrieveObjectNames (visual_logic.js:280)at changeVis (visual_logic.js:799)at Object.Player_speed [as collideCb] (visual_logic.js:1392)at Array.tick (visual_logic.js:1299)at v3d.js:1at v3d.js:1at a (v3d.js:1)I attach a project in Verge 3.1 pre2
The End of Game window appears when we collide with the surroundings.
- This reply was modified 9 months, 2 weeks ago by
Dzynek.
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You must be logged in to view attached files.2020-04-10 at 8:08 am #25611 - This reply was modified 9 months, 3 weeks ago by
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