Home › Forums › Bug Reports and Feature Requests › V3.0.1 The collision turns off after a few hits in the game
- This topic has 12 replies, 4 voices, and was last updated 4 years, 8 months ago by Yuri Kovelenov.
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2020-04-07 at 2:54 pm #25441DzynekParticipant
Hello :)
The collision stops after a few collisions of the Ship with the Environment.
Strange artifacts in Blender Editor 2.82a objects: Surroundings (I am sending a screenshot and project)
Regards
2020-04-07 at 3:17 pm #25446Yuri KovelenovStaffHi,
The collision stops after a few collisions of the Ship with the Environment.
it may be the physics bodies went to sleep (they now do automatically after some period of idleness to save performance).
Just ‘activate’ your object again with the new body control puzzle (v. 3.1 pre1-2). Or disable sleeping altogether by using the same puzzle (‘disable deactivation’).
2020-04-07 at 3:21 pm #25448Mikhail LuzyaninStaffChange your clipping Start to 0.01 from 0.001 and clipping end to 1000 from 10000.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
2020-04-07 at 5:42 pm #25454DzynekParticipantChange your clipping Start to 0.01 from 0.001 and clipping end to 1000 from 10000.
Thanks to the Blender artifacts disappeared :)
disable sleeping altogether by using the same puzzle (‘disable deactivation’).
unfortunately disable deactivation didn’t help and it got worse because now the Ship is going crazy
I have included the updated Verge 3.1pre2 project
I am not in a hurry, I will wait for the newer version of Verge.
It is possible that I did something wrong and will try again in my free time. :)
Regards
2020-04-08 at 7:42 am #25468DzynekParticipantThe “Get Object Direction” puzzle always returns: [0, -1, 0] regardless of the rotation of the object
2020-04-08 at 8:38 am #25470Yuri KovelenovStaffThe “Get Object Direction” puzzle always returns: [0, -1, 0] regardless of the rotation of the object
isn’t player a group?
2020-04-08 at 9:03 am #25471DzynekParticipantisn’t player a group?
no
I am attaching the Verge 3.1 pre2 project
2020-04-08 at 9:19 am #25473Alexander KovelenovStaffHi Dzynek,
you should avoid limiting movements and rotations of dynamic bodies directly. Instead you should use the new “factor” puzzles we introduced in the recent pre-release. See the screenshot attached to find out how to use them in your game.
Also we fixed a bug in the “angular factor” puzzle, it will be available in pre3. For now you better use this Puzzles build to proceed:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:85d49e2766/applications/tmp/puzzles.min.js
put it in the puzzles directory inside your verge3d distro.
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You must be logged in to view attached files.2020-04-08 at 9:25 am #25475Alexander KovelenovStaff2020-04-08 at 6:34 pm #25514DzynekParticipant2020-04-09 at 7:01 am #25531Yuri KovelenovStaff2020-04-09 at 3:35 pm #25580DzynekParticipantIs there any easy way to restart the game (preferably without reloading)?
I tried to restart using the Load Scene function but an error occurred.
visual_logic.js:259 Uncaught TypeError: Cannot read property 'traverse' of null at getObjectNamesByGroupName (visual_logic.js:259) at retrieveObjectNamesAcc (visual_logic.js:288) at retrieveObjectNames (visual_logic.js:280) at changeVis (visual_logic.js:799) at Object.Player_speed [as collideCb] (visual_logic.js:1392) at Array.tick (visual_logic.js:1299) at v3d.js:1 at v3d.js:1 at a (v3d.js:1)
I attach a project in Verge 3.1 pre2
The End of Game window appears when we collide with the surroundings.
2020-04-10 at 8:08 am #25611Yuri KovelenovStaff -
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