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Using Proxy Object In Verge 3d

Home Forums General Questions Using Proxy Object In Verge 3d

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    In one of scene, I have 30 pumps that represent as proxy object.
    I want to know how I can use 3d object proxies in my scene to treat them as object instances and capsolated a JS or puzzle logic so the behavior of them is treated as object.
    This way I don’t need to do the logic for each one of them one by one.
    Think of it as an object-oriented approach but in 3d objects.

    Thanks for any help.


    Hi naderus,

    you could probably add similar objects to a list, as most Puzzles work both with individual objects and lists of objects

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