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On the supported browsers page It says “Some features are still lacking, however (such as fullscreen), but you have no much choice anyway. Keep your iOS updated!”
If you were to say that, you’d say “not that you have much choice anyway” But I’d take it out.
I was WONDERING why full screen didn’t show up on an iphone! Is there a work around for that?
Another one… On “set screen scale”
Says:”To prevent rendering of too much pixels on retina displays, Verge3D uses 1 as default scale factor. If performance is not a concert, enable retina rendering by setting screen scale to native screen scale.”
Should say “if performance is not a concern”
Hi, fixing it now, thanks for your help .
As for the Fullscreen API, iPads (not iPhones) should support in out of the box.
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