So I am trying to make a Object in 3D that has a lot of complicated geometry transparent, it works in blender but when I export it to verge it creates a lot of artifacts. I have tried changing things such as Depth Write, Pass index, and z-depth but nothing seems to work.
Here are a couple of images to show what I mean:
On the verge object the right object has depth write on and the left one has depth write off (note, when I look at the object from the front there is little to no difference between them)
How can I make the object in verge look more like the blender counterpart?
hi, there is a bug or issue i don’t know what to do ! there some elements that i use in blender like a plan than verge3d doesn’t open it it just load about half and brings a file format bin to download,what i should do to solve this problem, please give me a solution to fix it. Thank you.
Well there seems to be no change, I’ve tried just about everthing I can think of or find in the archives, is this a bug with verge?
Here is a link with to my verge file. https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:5475133097/applications/Ventricles of the Brain/Ventricles of the Brain.html
Also would it be helpful if I shared my blend file (how would I do that seeing as I can only upload up to 4 megabytes as an attached file?)
Thanks for the ideas you have given me so far.