We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

The metal shader is not implemented in the verge3d web browser.

Home Forums Graphics / Blender The metal shader is not implemented in the verge3d web browser.

  • This topic has 3 replies, 4 voices, and was last updated 5 months ago by kdv.
Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #68830
    dusik geum
    Customer

    The metal shader is not implemented in the verge3d web browser. It’s not even the first time, so I don’t know why it’s like this. I don’t have any textured images in particular.
    Blender 3.6 verge3d 4.5.
    I would appreciate it if you could teach me if you know it.

    Attachments:
    You must be logged in to view attached files.
    #68836

    Can you share the blend file or part of it with non working material.

    Co-founder and lead graphics specialist at Soft8Soft.

    #68882
    xeon
    Customer

    If the file was available I could provide a more direct approach to trying to solve the problem but from looking at your screenshot of Blender perhaps the following might solve your problem.

    I noticed you have Space Reflection on in Blender. Not a bad thing for Blender EEVEE but it will give you a false sense that those reflections in your scene will appear in V3D.

    To achieve a metallic look in a shader you have a few options:
    You can use a Principle BSDF Shader, crank up the metallic setting, and pull back on the roughness. Initially, this may not look right. To complete this approach you will need to add a texture to your World Shader. Typically an environment map. This map will be reflected in your metal surfaces.

    However, your scene is of a room and you may want the room to reflect in your objects. In this case, you will want to set up a light probe in Blender with a reflection cube map. See the LightProbe example in the Asset Store. You can update it to 4.5 and see how that works.

    A third option is to use the Post-Process effect in V3D and assign your object material to the postprocess effect. Not as nice a light probe but can work in some situations.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68883
    kdv
    Participant

    The metal shader is not implemented in the verge3d web browser

    Show your World material shader in Blender.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.