2019-10-02 at 8:04 am #19715
I’ve just updated my version to 2.15, updated my app, re-exported the scene from Blender, and then I had the bad surprise to get a broken scene with y and z axis swapped for elements that are rotated via puzzles.
Did I miss something ?2019-10-02 at 8:14 am #19716Alexander KovelenovStaff2019-10-02 at 8:23 am #19717
Well I’ve downloaded it about just 2 hours ago… But I’m gonna try anyway.
Thanks.2019-10-02 at 8:45 am #19718Alexander KovelenovStaff2019-10-02 at 9:07 am #19719
Still have the problem.
This is what I’ve done :
-Updated to 2.15 (downloaded a couple of minutes ago)
-PLaced my app folder in Verge3D
-Opened Blender and updated my app (except template based files)
-Opened my app. It worked
-Made a small modification in Blender
-Exported to WebGL
-Opened my app. it worked
-Made a small modification in an existing procedure related to morphs, saved to xml
-Opened my app : Boom ! swapped axes.
(note : Objects are not child of others)2019-10-02 at 2:10 pm #197272019-10-02 at 3:50 pm #19731
I’m preparing a packaged version of my app which is highly complex (and in French).
But I’ve already tried to disable the newly created morphs with no success; PLus I checked that this morph doesn’t affect the elements that are rotated the bad way.
Thank you2019-10-03 at 7:05 am #197512019-10-03 at 9:29 am #19762
Could you give me an email to send you a Wetransfer link? I can’t post it publicly.
In the meantime, I’ve made some tests and checkings and still can’t figure out what’s wrong. Maybe the patch you made concerning this problem doesn’t cover every situation.
regards2019-10-03 at 9:37 am #197632019-10-03 at 10:04 am #19767
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