SSR Issue on Adreno 630

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This topic contains 1 reply, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 month, 1 week ago.

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  • #21916
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    jem
    Licensee

    Hi Soft8soft,
    I am trying to implement screen space reflections. They work well on all platforms that I have tested except for a Google Pixel 3 XL phone. On this platform, the material to which SSR is applied turns into a wild rainbow of colors. See the attached screenshot. This phone uses a Snapdragon 845 with an Adreno 630 GPU.

    I have also tried this scene on an iPad and a Galaxy Tab S6. Both of these devices render the scene correctly. The Galaxy Tab S6 has a newer CPU and GPU than the Pixel 3 XL. The Galaxy has an Adreno 640 GPU.

    Here is a link to my test scene:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:e33d837bbc/applications/ssr_mobile_test/ssr_mobile_test.html
    I am using Blender 2.81 with Verge 2.17pre2.
    The application archive is attached to this post.

    Steps to reproduce the issue.
    1. Open link from above with Pixel 3 or another device with a similar GPU.

    I can probably work around this by using puzzles to disable the SSR on this one platform, but I thought that I should log the bug anyway.
    Thanks!

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    #21926
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Thanks for the report! We’ll check it out.

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