2018-11-08 at 5:42 pm #8781
Thanks Yuri, this looks interesting. I will try it out and get you an update.2018-11-08 at 11:25 pm #8782
Hi Yuri, it does seem to work clumsily! It appears that I managed to get something of a 2D canvas to place a piece of graphic onto the mesh, although the external call crashes in Puzzle with an error. See attached.
In parent document, I have a canvas element containing Fabric.js for processing graphics. Currently, when the app is running on local server, the initial loading of the image appears on V3D canvas. But further interaction with the image such as scale, rotate, transform do not get update on V3D but is fully functional on Fabric canvas. According to my research, the console error could be associated with incomplete canvas loading when my external function is called within V3D.
I have tried a few basic things. First of all, I doubled check the order of execution of scripts in the parent html document. Secondly, I tried running similar codes in the RunCode function, but that seemed to not work at all.2018-11-09 at 7:29 am #87892018-11-09 at 5:17 pm #8799
Cool. Please see attached.2018-11-10 at 8:37 am #8814
Well I launched the app and it’s working for me. I suggest that you trigger your dynaTexture function upon user click and not upon loading – this way you’ll be able to test your 2d editor right away.
Cool idea by the way, we too were thinking about adding a similar feature in Verge3D core.2018-11-13 at 4:19 pm #8885
thanks for testing Yuri. I took your advice and edited the codes, and was pleasantly surprised to see it working.
your software is fantastic and fairly painless to use. i will make a purchase after a few more experimentation. Please let me know if you are planning on a upcoming Black Friday sales.
Cheers,2018-11-14 at 7:10 am #89002019-02-11 at 8:18 pm #11280
2019-02-12 at 7:51 am #11296
- This reply was modified 6 days, 21 hours ago by HoboCat.
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