Home › Forums › Bug Reports and Feature Requests › Shape Key set above 0 (at 0.5) causes unwanted black color on faces?
- This topic has 6 replies, 3 voices, and was last updated 9 months, 2 weeks ago by
kdv.
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AuthorPosts
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2025-01-14 at 8:50 am #79817
c4ccCustomerShape key set at 0.5:
Puzzles and Blend file:
https://drive.google.com/file/d/1yO4sZ6mjgWa25o0SUMtOfXib9DEO4T4Q/view
Those faces in verge3d is black when shape keys set at 0.5, yet when it increases, it switches to its intended color. Why?
HealthBar Frame’s shape key at 0.5:
After increasing shape key:
How do I prevent the unwanted black color? Want these faces to be its intended color
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-01-16 at 8:26 am #79875
c4ccCustomerEven if I change shapekey to 0 in Blender, and reupload blend file as gltf, the object at shapekey 0 is at desired color – just that when it becomes 0.5, it becomes messed up black
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-01-21 at 10:07 pm #79931
xeonCustomerdo both shape key objects share the same color?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-01-22 at 8:38 am #79936
c4ccCustomerIf you mean both the green and grey bars, no, they do not share same color.
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-01-23 at 12:23 am #79954kdv
ParticipantHow do I prevent the unwanted black color?
a little more accurate modelling (without overlapping in geometry) can do the trick…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-01-23 at 9:53 am #79962
c4ccCustomerkdv, thanks for your answer, it gave me an idea to simply adjust the relevant vertices’ location for shape key value 0, after issuing new shape key value. It works. I learnt a lot from your answer as a byproduct.
Btw, do you know how to activate individual clones in a list, only when certain conditions are met? Problem is, when one clone in list is activated, other clones do not trigger even though conditions are met for other clones as well
FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
2025-01-24 at 1:22 am #79977kdv
ParticipantProblem is, when one clone in list is activated, other clones do not trigger even though conditions are met for other clones as well
that’s because your are using one global variable for all clones. After the first clone changes this variable the condition won’t be met for all other clones.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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