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Shape Key set above 0 (at 0.5) causes unwanted black color on faces?

Home Forums Bug Reports and Feature Requests Shape Key set above 0 (at 0.5) causes unwanted black color on faces?

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #79817
    c4cc
    Participant

    Shape key set at 0.5:

    ol4x1

    Puzzles and Blend file:

    https://drive.google.com/file/d/1yO4sZ6mjgWa25o0SUMtOfXib9DEO4T4Q/view

    Those faces in verge3d is black when shape keys set at 0.5, yet when it increases, it switches to its intended color. Why?

    HealthBar Frame’s shape key at 0.5:

    ol4x1

    After increasing shape key:

    ol4x1

    How do I prevent the unwanted black color? Want these faces to be its intended color

    #79875
    c4cc
    Participant

    Even if I change shapekey to 0 in Blender, and reupload blend file as gltf, the object at shapekey 0 is at desired color – just that when it becomes 0.5, it becomes messed up black

    #79931
    xeon
    Customer

    do both shape key objects share the same color?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #79936
    c4cc
    Participant

    If you mean both the green and grey bars, no, they do not share same color.

    #79954
    kdv
    Participant

    How do I prevent the unwanted black color?

    a little more accurate modelling (without overlapping in geometry) can do the trick…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #79962
    c4cc
    Participant

    kdv, thanks for your answer, it gave me an idea to simply adjust the relevant vertices’ location for shape key value 0, after issuing new shape key value. It works. I learnt a lot from your answer as a byproduct.

    Btw, do you know how to activate individual clones in a list, only when certain conditions are met? Problem is, when one clone in list is activated, other clones do not trigger even though conditions are met for other clones as well

    l41

    • This reply was modified 3 weeks, 5 days ago by c4cc.
    #79977
    kdv
    Participant

    Problem is, when one clone in list is activated, other clones do not trigger even though conditions are met for other clones as well

    that’s because your are using one global variable for all clones. After the first clone changes this variable the condition won’t be met for all other clones.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 7 posts - 1 through 7 (of 7 total)
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