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is it possible to load an animated sequence of images with alpha ( ex. png ) in verge 3d published file?
Any clue? help?
I tried importing images as plane in blender with animated sequence of images, but it doesn’t play in published file.
Please check out the scene of the Industrial Robot demo which uses animated sequence for sparkles. However the images must be combined in an atlas.
Alternatively you can try to use the replace texture puzzle.
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I will try it surely.
Can replace texture puzzle really be used effectively for longer sequence of images? like 50 – 100 – 200 etc.?
Easy way is to create a large single png as your sprite sheet the animate the UV position. Works great for animating an alpha based animation and with a single texture it’s easy on memory too.
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Yes thank you .
I tried my simple ways but it didnt work for me.
May be I am missing out something.
Is there any specific tutorial on how to use atlas image ( sprite sheet ) in verge?
Result much like it is done in welding robot scene?
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