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Select Value in MultiSelect dropdown? How to get values?

Home Forums Puzzles Select Value in MultiSelect dropdown? How to get values?

  • This topic has 19 replies, 2 voices, and was last updated 1 month ago by vern.
Viewing 5 posts - 16 through 20 (of 20 total)
  • Author
    Posts
  • #44946
    jezuk
    Customer

    Hi Vern,

    You don’t know how much I appreciate your help :)

    My objects are logically named, so for example;

    001_01
    001_02
    001_03

    Etc etc.

    Unfortunately, because Verge3D doesn’t support Multi/Sub-Object materials, and each of my objects has 2 materials, I have had to break the (very simple) mesh for each object so that there are ‘end’ meshes.

    So…. I mean, that for 001_01, there is a corresponding 001_01_Ends, 001_02 (an 001_02_Ends) etc etc.

    If Verge3D supported Multi/Sub-Object materials, life would be sooooooooooo much easier :)

    Also, I have a switch in my interface which I’d like users to be allowed to swap materials to see what the object looks like in other finishes. I’ve managed to do this, but I reckon, once I learn of your more efficient way of coding this, I’m kind of hopeful that I’ll also be able to apply the same kind of coding approach to that area as well :)

    Many thanks for your help :)

    #44949
    vern
    Participant

    No problem!!

    Did you see my last reply of how to do it?

    #44952
    jezuk
    Customer

    Hi Vern,

    Yes, I saw your post, thank you so much.

    I’m going to give that a try tomorrow :)

    I’ll let you know how I get on :)

    Once again, thanks for all your help – it was very much appreciated.

    #45057
    jezuk
    Customer

    Just wanted to thank you again Vern, for your suggestion late yesterday, regarding using the names of the objects, that worked *perfectly* for me and now I have a really robust puzzle that is only a few lines long (with no if/then/else/dos at all) and it will solve 100’s or 1000’s of products, no problem with no further tweaking necessary!

    So, many, many thanks to you :good: . If it wasn’t for your suggestion, my playing with Verge3D would probably have gotten shelved yet again, for yet another year.

    Cheers :yahoo:

    #45059
    vern
    Participant

    Wow that’s so cool to hear Jezuk! I’m so glad I could help in some way!!

    I’m actually curious now how you did it without using any ‘if’ puzzles?

Viewing 5 posts - 16 through 20 (of 20 total)
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