Home › Forums › Graphics / Blender › Scene won’t export with latest 4.2 build
Tagged: 4.2, blender, build, Error, export
I recently tested the latest 4.2 build. The thing is I wanted to export my scene and it now gives me an error, it is attached below.
I deleted all the objects one by one including lights sources and the cameras, and only when the scene was completely empty the scene exported to .Gltf.
Can you attach a .blend file that gives this error for us to debug?
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Actually, no need to attach as we managed to reproduce this issue. As a temporary workaround, you can disable texture compression. We’ll try to fix this for the final 4.2 release.
Thank you, do you mean LZMA compression? I disabled it but it still won’t export.
Please try unchecking this:
it hasn’t been checked
Are you by any chance using images in targa, tiff or some other format?
dds textures were used. Blender knows them. Pre1 exports them to png with no problems.
Thank you. We have corrected this. The fix will be included in the stable version 4.2 to be released on the next week.
Ok, I can confirm disabling compression on all the textures doesn’t fix the bug. Looking forward to the next build!
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