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Rendering Black Background

Home Forums WebGL & WebXR Troubleshooting Rendering Black Background

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #12629
    Luke224
    Participant

    Hi, i have just opened my application and have received the following error. This was working fine yesterday and nothing has changed. I’m using Google Chrome to view the application and along with this error it renders my model with a black background instead of white. Any help would be appreciated.

    Also now throws this error

    v3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(294,23-137): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
    C:\fakepath(298,25-83): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

    #12632
    elk
    Customer

    Had the same issue, I think it is a Chrome update that caused the problem;

    Chrome update broke enviorment maps ….

    #12633
    Luke224
    Participant

    Ah i see , thanks for the reply hope its fixed soon :yahoo:

    #12640

    Hi,

    We managed to fix this issue. The corrective update will be available shortly!

    Chief 3D Verger | LinkedIn | Twitter

    #12641
    Luke224
    Participant

    Great News Thanks Yuri

    #12646
    elk
    Customer

    Thanks Yuri. Also a bit of info on what was wrong would be nice once you get the update up. Did Chrome deprecate something, or was something wrong in in Verge3D implementation that made it break ? When “old” functionality breaks like this it could cause a lot of work (and potential loss of goodwill) for people with a lot of live projects. Thanks for taking action quickly tho :good:

    #12661

    We really sorry for any inconvenience. Please download the hotfix and update your apps.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 7 posts - 1 through 7 (of 7 total)
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