We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Reflection tryouts in 2.13-pre2

Home Forums Bug Reports and Feature Requests Reflection tryouts in 2.13-pre2

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #16131
    illussimo
    Customer

    Here are some screenshots from some procedural materials tryouts and reflections in Blender 2.8 and verge3D 2.13-pre2.
    After applying refraction on the Suzanne Cubes in the middle, reflection disappeared but appeared after rotating to the side.
    Also, there are some gaps between different reflections is this something that can be improved upon? :unsure:
    But all in all this is a fantastic addition besides that, you are doing better than Eevee! :good: :good:
    In Eevee (Built of yesterday, 3 July) there are no reflections of transparent objects but in Verge3D they do have reflections. :yes:
    Great job!! :heart:
    Thanks! :bye:

    #16175
    tp
    Customer

    Wow, nice! do you mind sharing the blend-file?

    #16183

    Unfortunally refraction can’t be reflected at the same time. But why it’s dissapear and then seen again we need to check and fix it.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16485

    Hi all,
    we fixed this issue, check out the upcoming Verge3D 2.13 release.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.