Home › Forums › Bug Reports and Feature Requests › Puzzle editor enhancement
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adamabr.
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2025-07-17 at 1:27 pm #83208
visualizer
CustomerHi
I just came across the thread of asking Blockly utility in verge 3d-
https://www.soft8soft.com/topic/upgrading-blockly-version/I am really excited to know that puzzles are more & more getting improved day by day.
Have productivity related few suggestions to the team to check the possibility of implementing in upcoming Verge releases.1. When we hit Ctrl + F to find something in puzzle editor it highlights the total number of occurrences in that tab, I feel it should also highlight the particular finding with some catchy indicator like a circle or an arrow tip etc. Currently it becomes too difficult to locate which one is searching command showing exactly.
2. The comments per puzzle are good but they loose there size & location upon closing and re-opening the puzzle editor. If puzzle editor remembers the custom organization of it, that will be good value addition.
3.If the total tab of puzzle editor can be put with enable or disable facility. That will add further more value to overall testing phases & their trial sets to the end user. SO disabled puzzle editor tabs will not be published in final logic files
4. There should be a possibility of checking which category that specific puzzle is upon right clicking is in a context menu. That will sometimes save time of new users to hunt the specific puzzle in several categories.
Hope these things are not too much or time taking to think of.
Thanks
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This topic was modified 6 hours, 53 minutes ago by
visualizer.
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This topic was modified 6 hours, 52 minutes ago by
visualizer.
2025-07-17 at 3:41 pm #83213adamabr
CustomerThis is a good thread to start sharing ideas for improving the puzzles editor. It is in all of our interests to make puzzles as enjoyable as possible to use.
Some of my thoughts.
1. (Shift+A) Add menu – Like in Blender’s node editor. Allows searching for a puzzle and selecting it from a list. Should include variables and procedures as well. Assigning quick favorites would be handy as well.
2. Multi-selection. This, together with multiple block changes like deleting, copying, moving would be so handy. Box select etc. Blockly plugin example: https://github.com/mit-cml/workspace-multiselect
3. Keyboard shortcuts. Currently, Puzzles is very mouse-heavy, and I find myself doing so many repetitive movements and clicks. Things like G to move and Shift+D to duplicate.
4. Math expression to puzzles. Write a math expression and it creates the necessary puzzles (including referencing variables) This could also be in the form of a more convenient puzzles editor for math related things.
5. Oh and I also really like the puzzles minimap idea that is shown here. https://google.github.io/blockly-samples/plugins/workspace-minimap/README
As you might notice I’m heavily inspired by Blender and its node editor. I am so used to it and love the workflow there.
2025-07-17 at 3:50 pm #83214adamabr
CustomerAnother huge one for me is that copying and pasting procedures between tabs is pretty much impossible. Since the procedure exists in the one tab it creates a new one like “procedure2”. Removing the old procedure removes all calls to it from the puzzles.
When doing larger projects it becomes vital to consider which tab you plan to have a procedure so you don’t have to rebuild your puzzles as you change your organization.
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